#include "ControlBehaviors.h" #include "Amf3.h" #include "Entity.h" #include "Game.h" #include "GameMessages.h" #include "ModelComponent.h" #include "../../dWorldServer/ObjectIDManager.h" #include "Logger.h" #include "BehaviorStates.h" #include "AssetManager.h" #include "BlockDefinition.h" #include "User.h" #include "tinyxml2.h" #include "CDClientDatabase.h" // Message includes #include "Action.h" #include "AddActionMessage.h" #include "AddStripMessage.h" #include "AddMessage.h" #include "MigrateActionsMessage.h" #include "MoveToInventoryMessage.h" #include "MergeStripsMessage.h" #include "RearrangeStripMessage.h" #include "RemoveActionsMessage.h" #include "RemoveStripMessage.h" #include "RenameMessage.h" #include "SplitStripMessage.h" #include "UpdateActionMessage.h" #include "UpdateStripUiMessage.h" void ControlBehaviors::RequestUpdatedID(ControlBehaviorContext& context) { ObjectIDManager::Instance()->RequestPersistentID( [context](uint32_t persistentId) { if (!context) { LOG("Model to update behavior ID for is null. Cannot update ID."); return; } // This updates the behavior ID of the behavior should this be a new behavior AMFArrayValue args; args.Insert("behaviorID", std::to_string(persistentId)); args.Insert("objectID", std::to_string(context.modelComponent->GetParent()->GetObjectID())); GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorID", args); context.modelComponent->UpdatePendingBehaviorId(persistentId); ControlBehaviors::Instance().SendBehaviorListToClient(context); }); } void ControlBehaviors::SendBehaviorListToClient(const ControlBehaviorContext& context) { if (!context) return; AMFArrayValue behaviorsToSerialize; context.modelComponent->SendBehaviorListToClient(behaviorsToSerialize); GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorList", behaviorsToSerialize); } // TODO This is also supposed to serialize the state of the behaviors in progress but those aren't implemented yet void ControlBehaviors::SendBehaviorBlocksToClient(ControlBehaviorContext& context) { if (!context) return; BehaviorMessageBase behaviorMsg(context.arguments); context.modelComponent->VerifyBehaviors(); AMFArrayValue behavior; context.modelComponent->SendBehaviorBlocksToClient(behaviorMsg.GetBehaviorId(), behavior); GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorBlocks", behavior); } void ControlBehaviors::UpdateAction(AMFArrayValue* arguments) { UpdateActionMessage updateActionMessage(arguments); auto blockDefinition = GetBlockInfo(updateActionMessage.GetAction().GetType()); if (!blockDefinition) { LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str()); return; } if (updateActionMessage.GetAction().GetValueParameterString().size() > 0) { if (updateActionMessage.GetAction().GetValueParameterString().size() < blockDefinition->GetMinimumValue() || updateActionMessage.GetAction().GetValueParameterString().size() > blockDefinition->GetMaximumValue()) { LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str()); return; } } else { if (updateActionMessage.GetAction().GetValueParameterDouble() < blockDefinition->GetMinimumValue() || updateActionMessage.GetAction().GetValueParameterDouble() > blockDefinition->GetMaximumValue()) { LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str()); return; } } } void ControlBehaviors::ProcessCommand(Entity* modelEntity, const SystemAddress& sysAddr, AMFArrayValue* arguments, std::string command, Entity* modelOwner) { if (!isInitialized || !modelEntity || !modelOwner || !arguments) return; auto* modelComponent = modelEntity->GetComponent(); if (!modelComponent) return; ControlBehaviorContext context(arguments, modelComponent, modelOwner); if (command == "sendBehaviorListToClient") { SendBehaviorListToClient(context); } else if (command == "modelTypeChanged") { auto* modelType = arguments->Get("ModelType"); if (!modelType) return; modelEntity->SetVar(u"modelType", modelType->GetValue()); } else if (command == "toggleExecutionUpdates") { // TODO } else if (command == "addStrip") { if (BehaviorMessageBase(context.arguments).IsDefaultBehaviorId()) RequestUpdatedID(context); context.modelComponent->HandleControlBehaviorsMsg(context.arguments); } else if (command == "removeStrip") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else if (command == "mergeStrips") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else if (command == "splitStrip") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else if (command == "updateStripUI") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else if (command == "addAction") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else if (command == "migrateActions") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else if (command == "rearrangeStrip") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else if (command == "add") { AddMessage msg(context.arguments); context.modelComponent->AddBehavior(msg); SendBehaviorListToClient(context); } else if (command == "removeActions") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else if (command == "rename") { context.modelComponent->HandleControlBehaviorsMsg(arguments); // Send the list back to the client so the name is updated. SendBehaviorListToClient(context); } else if (command == "sendBehaviorBlocksToClient") { SendBehaviorBlocksToClient(context); } else if (command == "moveToInventory") { MoveToInventoryMessage msg(arguments); context.modelComponent->MoveToInventory(msg); AMFArrayValue args; args.Insert("BehaviorID", std::to_string(msg.GetBehaviorId())); GameMessages::SendUIMessageServerToSingleClient(modelOwner, modelOwner->GetParentUser()->GetSystemAddress(), "BehaviorRemoved", args); SendBehaviorListToClient(context); } else if (command == "updateAction") { context.modelComponent->HandleControlBehaviorsMsg(arguments); } else { LOG("Unknown behavior command (%s)", command.c_str()); } } ControlBehaviors::ControlBehaviors() { auto blocksBuffer = Game::assetManager->GetFile("ui\\ingame\\blocksdef.xml"); if (!blocksBuffer) { LOG("Failed to open blocksdef.xml, property behaviors will be disabled for this zone! " "(This is a necessary file for cheat detection and ensuring we do not send unexpected values to the client)"); return; } tinyxml2::XMLDocument m_Doc; std::string read; std::string buffer; bool commentBlockStart = false; while (std::getline(blocksBuffer, read)) { // tinyxml2 should handle comment blocks but the client has one that fails the processing. // This preprocessing just removes all comments from the read file out of an abundance of caution. if (read.find("") != std::string::npos) { commentBlockStart = false; continue; } if (!commentBlockStart) buffer += read; } auto ret = m_Doc.Parse(buffer.c_str()); if (ret == tinyxml2::XML_SUCCESS) { LOG_DEBUG("Successfully parsed the blocksdef file!"); } else { LOG("Failed to parse BlocksDef xmlData due to error %i!", ret); return; } auto* blockLibrary = m_Doc.FirstChildElement(); if (!blockLibrary) { LOG("No Block Library child element found."); return; } // Now parse the blocksdef for the cheat detection server side. // The client does these checks, but a bad actor can bypass the client checks auto* blockSections = blockLibrary->FirstChildElement(); while (blockSections) { auto* block = blockSections->FirstChildElement(); std::string blockName{}; while (block) { blockName = block->Name(); auto& blockDefinition = blockTypes[blockName]; std::string name{}; std::string typeName{}; auto* argument = block->FirstChildElement("Argument"); if (argument) { auto* defaultDefinition = argument->FirstChildElement("DefaultValue"); if (defaultDefinition) blockDefinition.SetDefaultValue(defaultDefinition->GetText()); auto* typeDefinition = argument->FirstChildElement("Type"); if (typeDefinition) typeName = typeDefinition->GetText(); auto* nameDefinition = argument->FirstChildElement("Name"); if (nameDefinition) name = nameDefinition->GetText(); // Now we parse the blocksdef file for the relevant information if (typeName == "String") { blockDefinition.SetMaximumValue(50); // The client has a hardcoded limit of 50 characters in a string field } else if (typeName == "Float" || typeName == "Integer") { auto* maximumDefinition = argument->FirstChildElement("Maximum"); if (maximumDefinition) blockDefinition.SetMaximumValue(std::stof(maximumDefinition->GetText())); auto* minimumDefinition = argument->FirstChildElement("Minimum"); if (minimumDefinition) blockDefinition.SetMinimumValue(std::stof(minimumDefinition->GetText())); } else if (typeName == "Enumeration") { auto* values = argument->FirstChildElement("Values"); if (values) { auto* value = values->FirstChildElement("Value"); while (value) { if (value->GetText() == blockDefinition.GetDefaultValue()) blockDefinition.GetDefaultValue() = std::to_string(blockDefinition.GetMaximumValue()); blockDefinition.SetMaximumValue(blockDefinition.GetMaximumValue() + 1); value = value->NextSiblingElement("Value"); } blockDefinition.SetMaximumValue(blockDefinition.GetMaximumValue() - 1); // Maximum value is 0 indexed } else { values = argument->FirstChildElement("EnumerationSource"); if (!values) { LOG("Failed to parse EnumerationSource from block (%s)", blockName.c_str()); continue; } auto* serviceNameNode = values->FirstChildElement("ServiceName"); if (!serviceNameNode) { LOG("Failed to parse ServiceName from block (%s)", blockName.c_str()); continue; } std::string serviceName = serviceNameNode->GetText(); if (serviceName == "GetBehaviorSoundList") { auto res = CDClientDatabase::ExecuteQuery("SELECT MAX(id) as countSounds FROM UGBehaviorSounds;"); blockDefinition.SetMaximumValue(res.getIntField("countSounds")); blockDefinition.SetDefaultValue("0"); } else { LOG("Unsupported Enumeration ServiceType (%s)", serviceName.c_str()); continue; } } } else { LOG("Unsupported block value type (%s)!", typeName.c_str()); continue; } } block = block->NextSiblingElement(); } blockSections = blockSections->NextSiblingElement(); } isInitialized = true; LOG_DEBUG("Created all base block classes"); for (auto& [name, block] : blockTypes) { LOG_DEBUG("block name is %s default %s min %f max %f", name.c_str(), block.GetDefaultValue().c_str(), block.GetMinimumValue(), block.GetMaximumValue()); } } std::optional ControlBehaviors::GetBlockInfo(const BlockName& blockName) { auto blockDefinition = blockTypes.find(blockName); return blockDefinition != blockTypes.end() ? std::optional(blockDefinition->second) : std::nullopt; }