#pragma once

// Custom Classes
#include "CDTable.h"
#include <map>

/*!
 \file CDMissionsTable.hpp
 \brief Contains data for the Missions table
 */

//! Missions Struct
struct CDMissions {
    int id;                        //!< The Mission ID
    std::string defined_type;          //!< The type of mission
    std::string defined_subtype;       //!< The subtype of the mission
    int UISortOrder;               //!< The UI Sort Order for the mission
    int offer_objectID;            //!< The LOT of the mission giver
    int target_objectID;           //!< The LOT of the mission's target
    __int64 reward_currency;           //!< The amount of currency to reward the player
    int LegoScore;                 //!< The amount of LEGO Score to reward the player
    __int64 reward_reputation;         //!< The reputation to award the player
    bool isChoiceReward;            //!< Whether or not the user has the option to choose their loot
    int reward_item1;              //!< The first rewarded item
    int reward_item1_count;        //!< The count of the first item to be rewarded
    int reward_item2;              //!< The second rewarded item
    int reward_item2_count;        //!< The count of the second item to be rewarded
    int reward_item3;              //!< The third rewarded item
    int reward_item3_count;        //!< The count of the third item to be rewarded
    int reward_item4;              //!< The fourth rewarded item
    int reward_item4_count;        //!< The count of the fourth item to be rewarded
    int reward_emote;              //!< The first emote to be rewarded
    int reward_emote2;             //!< The second emote to be rewarded
    int reward_emote3;             //!< The third emote to be rewarded
    int reward_emote4;             //!< The fourth emote to be rewarded
    int reward_maximagination;     //!< The amount of max imagination to reward
    int reward_maxhealth;          //!< The amount of max health to reward
    int reward_maxinventory;       //!< The amount of max inventory to reward
    int reward_maxmodel;           //!< ???
    int reward_maxwidget;          //!< ???
    int reward_maxwallet;          //!< ???
    bool repeatable;                //!< Whether or not this mission can be repeated (for instance, is it a daily mission)
    __int64 reward_currency_repeatable;   //!< The repeatable reward
    int reward_item1_repeatable;      //!< The first rewarded item
    int reward_item1_repeat_count;    //!< The count of the first item to be rewarded
    int reward_item2_repeatable;      //!< The second rewarded item
    int reward_item2_repeat_count;    //!< The count of the second item to be rewarded
    int reward_item3_repeatable;      //!< The third rewarded item
    int reward_item3_repeat_count;    //!< The count of the third item to be rewarded
    int reward_item4_repeatable;      //!< The fourth rewarded item
    int reward_item4_repeat_count;    //!< The count of the fourth item to be rewarded
    int time_limit;                //!< The time limit of the mission
    bool isMission;                 //!< Maybe to differentiate between missions and achievements?
    int missionIconID;             //!< The mission icon ID
    std::string prereqMissionID;       //!< A '|' seperated list of prerequisite missions
    bool localize;                  //!< Whether or not to localize the mission
    bool inMOTD;                    //!< In Match of the Day(?)
    __int64 cooldownTime;              //!< The mission cooldown time
    bool isRandom;                  //!< ???
    std::string randomPool;            //!< ???
    int UIPrereqID;                //!< ???
    UNUSED(std::string gate_version);          //!< The gate version
    UNUSED(std::string HUDStates);             //!< ???
    UNUSED(int locStatus);                 //!< ???
    int reward_bankinventory;      //!< The amount of bank space this mission rewards
};

//! Missions table
class CDMissionsTable : public CDTable {
private:
    std::vector<CDMissions> entries;
    
public:
    
    //! Constructor
    CDMissionsTable(void);
    
    //! Destructor
    ~CDMissionsTable(void);
    
    //! Returns the table's name
    /*!
      \return The table name
     */
    std::string GetName(void) const override;
    
    //! Queries the table with a custom "where" clause
    /*!
      \param predicate The predicate
     */
    std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);

    //! Gets all the entries in the table
    /*!
      \return The entries
     */
    const std::vector<CDMissions>& GetEntries(void) const;

    const CDMissions* GetPtrByMissionID(uint32_t missionID) const;

    const CDMissions& GetByMissionID(uint32_t missionID, bool& found) const;

    static CDMissions Default;
};