/* * Darkflame Universe * Copyright 2018 */ #include "ClientPackets.h" #include "UserManager.h" #include "User.h" #include "Character.h" #include "EntityManager.h" #include "Entity.h" #include "ControllablePhysicsComponent.h" #include "Game.h" #include "dLogger.h" #include "WorldPackets.h" #include "NiPoint3.h" #include "NiQuaternion.h" #include "dCommonVars.h" #include "BitStream.h" #include "dChatFilter.h" #include "WorldPackets.h" #include "ChatPackets.h" #include "dServer.h" #include "GameMessages.h" #include "dZoneManager.h" #include "Player.h" #include "Zone.h" #include "PossessorComponent.h" #include "PossessableComponent.h" #include "VehiclePhysicsComponent.h" #include "dConfig.h" #include "CharacterComponent.h" void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* packet) { User* user = UserManager::Instance()->GetUser(sysAddr); if (!user) { Game::logger->Log("ClientPackets", "Unable to get user to parse chat message\n"); return; } if (user->GetIsMuted()) { user->GetLastUsedChar()->SendMuteNotice(); return; } CINSTREAM; uint64_t header; inStream.Read(header); char chatChannel; uint16_t unknown; uint32_t messageLength; std::u16string message; inStream.Read(chatChannel); inStream.Read(unknown); inStream.Read(messageLength); for (uint32_t i = 0; i < (messageLength - 1); ++i) { uint16_t character; inStream.Read(character); message.push_back(character); } std::string playerName = user->GetLastUsedChar()->GetName(); bool isMythran = user->GetLastUsedChar()->GetGMLevel() > 0; Game::logger->Log("IsUserMythran", "%s", isMythran?"Yes, they are mythran\n":"No, they are not mythran\n"); Game::logger->Log("IsMessageApproved", "%s", user->GetLastChatMessageApproved()?"Yes, Their message is approved\n":"No, their message is not approved\n"); if (!user->GetLastChatMessageApproved() && !isMythran) return; std::string sMessage = GeneralUtils::UTF16ToWTF8(message); Game::logger->Log("Chat", "%s: %s\n", playerName.c_str(), sMessage.c_str()); ChatPackets::SendChatMessage(sysAddr, chatChannel, playerName, user->GetLoggedInChar(), isMythran, message); } void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Packet* packet) { User* user = UserManager::Instance()->GetUser(sysAddr); if (!user) { Game::logger->Log("ClientPackets", "Unable to get user to parse position update\n"); return; } CINSTREAM; uint64_t header; inStream.Read(header); Entity* entity = EntityManager::Instance()->GetEntity(user->GetLastUsedChar()->GetObjectID()); if (!entity) return; ControllablePhysicsComponent* comp = static_cast(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS)); if (!comp) return; /* //If we didn't move, this will match and stop our velocity if (packet->length == 37) { NiPoint3 zeroVel(0.0f, 0.0f, 0.0f); comp->SetVelocity(zeroVel); comp->SetAngularVelocity(zeroVel); comp->SetIsOnGround(true); //probably8 EntityManager::Instance()->SerializeEntity(entity); return; } */ auto* possessorComponent = entity->GetComponent(); NiPoint3 position; inStream.Read(position.x); inStream.Read(position.y); inStream.Read(position.z); NiQuaternion rotation; inStream.Read(rotation.x); inStream.Read(rotation.y); inStream.Read(rotation.z); inStream.Read(rotation.w); bool onGround = false; bool onRail = false; inStream.Read(onGround); inStream.Read(onRail); bool velocityFlag = false; inStream.Read(velocityFlag); NiPoint3 velocity{}; if (velocityFlag) { inStream.Read(velocity.x); inStream.Read(velocity.y); inStream.Read(velocity.z); } bool angVelocityFlag = false; inStream.Read(angVelocityFlag); NiPoint3 angVelocity{}; if (angVelocityFlag) { inStream.Read(angVelocity.x); inStream.Read(angVelocity.y); inStream.Read(angVelocity.z); } bool hasVehicle = false; if (possessorComponent != nullptr) { auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (possassableEntity != nullptr) { auto* vehiclePhysicsComponent = possassableEntity->GetComponent(); if (vehiclePhysicsComponent != nullptr) { // This is flipped for whatever reason rotation = NiQuaternion(rotation.z, rotation.y, rotation.x, rotation.w); vehiclePhysicsComponent->SetPosition(position); vehiclePhysicsComponent->SetRotation(rotation); vehiclePhysicsComponent->SetIsOnGround(onGround); vehiclePhysicsComponent->SetIsOnRail(onRail); vehiclePhysicsComponent->SetVelocity(velocity); vehiclePhysicsComponent->SetDirtyVelocity(velocityFlag); vehiclePhysicsComponent->SetAngularVelocity(angVelocity); vehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag); EntityManager::Instance()->SerializeEntity(possassableEntity); hasVehicle = true; } } } if (hasVehicle) { velocity = NiPoint3::ZERO; angVelocity = NiPoint3::ZERO; } // Handle statistics auto* characterComponent = entity->GetComponent(); if (characterComponent != nullptr) { characterComponent->TrackPositionUpdate(position); } comp->SetPosition(position); comp->SetRotation(rotation); comp->SetIsOnGround(onGround); comp->SetIsOnRail(onRail); comp->SetVelocity(velocity); comp->SetDirtyVelocity(velocityFlag); comp->SetAngularVelocity(angVelocity); comp->SetDirtyAngularVelocity(angVelocityFlag); auto* player = static_cast(entity); player->SetGhostReferencePoint(position); EntityManager::Instance()->QueueGhostUpdate(player->GetObjectID()); if (!hasVehicle) { EntityManager::Instance()->SerializeEntity(entity); } //TODO: add moving platform stuffs /*bool movingPlatformFlag; inStream.Read(movingPlatformFlag); if (movingPlatformFlag) { LWOOBJID objectID; NiPoint3 niData2; inStream.Read(objectID); inStream.Read(niData2.x); inStream.Read(niData2.y); inStream.Read(niData2.z); bool niData3Flag; inStream.Read(niData3Flag); if (niData3Flag) { NiPoint3 niData3; inStream.Read(niData3.x); inStream.Read(niData3.y); inStream.Read(niData3.z); controllablePhysics->GetLocationData()->GetMovingPlatformData()->SetData3(niData3); } }*/ /* for (int i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) { const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i); if (entity->GetSystemAddress() == player) { continue; } EntityManager::Instance()->SerializeEntity(entity, player); } */ } void ClientPackets::HandleChatModerationRequest(const SystemAddress& sysAddr, Packet* packet) { User* user = UserManager::Instance()->GetUser(sysAddr); if (!user) { Game::logger->Log("ClientPackets", "Unable to get user to parse chat moderation request\n"); return; } auto* entity = Player::GetPlayer(sysAddr); if (entity == nullptr) { Game::logger->Log("ClientPackets", "Unable to get player to parse chat moderation request\n"); return; } // Check if the player has restricted chat access auto* character = entity->GetCharacter(); if (character->HasPermission(PermissionMap::RestrictedChatAccess)) { // Send a message to the player ChatPackets::SendSystemMessage( sysAddr, u"This character has restricted chat access." ); return; } RakNet::BitStream stream(packet->data, packet->length, false); uint64_t header; stream.Read(header); // Data uint8_t chatLevel; uint8_t requestID; uint16_t messageLength; std::string receiver = ""; std::string message = ""; stream.Read(chatLevel); stream.Read(requestID); for (uint32_t i = 0; i < 42; ++i) { uint16_t character; stream.Read(character); receiver.push_back(static_cast(character)); } stream.Read(messageLength); for (uint32_t i = 0; i < messageLength; ++i) { uint16_t character; stream.Read(character); message.push_back(static_cast(character)); } std::unordered_map unacceptedItems; bool bAllClean = Game::chatFilter->IsSentenceOkay(message, user->GetLastUsedChar()->GetGMLevel()); if (!bAllClean) { unacceptedItems.insert(std::make_pair((char)0, (char)message.length())); } if (user->GetIsMuted()) { bAllClean = false; } user->SetLastChatMessageApproved(bAllClean); WorldPackets::SendChatModerationResponse(sysAddr, bAllClean, requestID, receiver, unacceptedItems); }