#ifndef __IACCOUNTS__H__ #define __IACCOUNTS__H__ #include #include #include #include enum class eGameMasterLevel : uint8_t; class IAccounts { public: struct Info { std::string bcryptPassword; uint32_t id{}; uint32_t playKeyId{}; bool banned{}; bool locked{}; eGameMasterLevel maxGmLevel{}; }; // Get the account info for the given username. virtual std::optional GetAccountInfo(const std::string_view username) = 0; // Update the account's unmute time. virtual void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) = 0; // Update the account's ban status. virtual void UpdateAccountBan(const uint32_t accountId, const bool banned) = 0; // Update the account's password. virtual void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) = 0; // Add a new account to the database. virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0; // Update the GameMaster level of an account. virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0; }; #endif //!__IACCOUNTS__H__