#include "RenameMessage.h" RenameMessage::RenameMessage(const AMFArrayValue& arguments) : BehaviorMessageBase{ arguments } { const auto* const nameAmf = arguments.Get("Name"); if (!nameAmf) return; m_Name = nameAmf->GetValue(); LOG_DEBUG("behaviorId %i n %s", m_BehaviorId, m_Name.c_str()); }