#include "NtOverbuildServer.h" #include "EntityManager.h" void NtOverbuildServer::SetVariables(Entity *self) { self->SetVar(m_SpyProximityVariable, 30.0f); self->SetVar(m_SpyDataVariable, { NT_FACTION_SPY_OVERBUILD, 13891, 1320 }); self->SetVar>(m_SpyDialogueTableVariable, { { "OVERBUILD_NT_CONVO_1", 0 }, { "OVERBUILD_NT_CONVO_2", 1 }, { "OVERBUILD_NT_CONVO_3", 0 }, { "OVERBUILD_NT_CONVO_4", 1 }, { "OVERBUILD_NT_CONVO_5", 0 }, { "OVERBUILD_NT_CONVO_6", 1 }, { "OVERBUILD_NT_CONVO_7", 0 }, }); // Find the second object Dr. Overbuild interacts with LWOOBJID otherConvoObjectID = LWOOBJID_EMPTY; for (auto* otherConvoObject : EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(self->GetVar(m_OtherEntitiesGroupVariable)))) { otherConvoObjectID = otherConvoObject->GetObjectID(); break; } // If there's an alternating conversation, indices should be provided using the conversationID variables self->SetVar>(m_SpyCinematicObjectsVariable, { self->GetObjectID(), otherConvoObjectID }); }