set(DSCRIPTS_SOURCES "ActivityManager.cpp" "BaseConsoleTeleportServer.cpp" "BasePropertyServer.cpp" "BaseRandomServer.cpp" "BaseSurvivalServer.cpp" "BaseWavesGenericEnemy.cpp" "BaseWavesServer.cpp" "ChooseYourDestinationNsToNt.cpp" "Darkitect.cpp" "InvalidScript.cpp" "NPCAddRemoveItem.cpp" "NtFactionSpyServer.cpp" "ScriptedPowerupSpawner.cpp" "SpawnPetBaseServer.cpp") link_libraries(dDatabase dPhysics) add_library(dScriptsBase OBJECT ${DSCRIPTS_SOURCES}) target_link_libraries(dScriptsBase INTERFACE dGameBase dComponents) target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME}) include_directories( "${PROJECT_SOURCE_DIR}/dScripts" "${PROJECT_SOURCE_DIR}/dGame" "${PROJECT_SOURCE_DIR}/dGame/dComponents" # e.g. ScriptedActivityComponent.h "${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # e.g. direct ActivityManager "${PROJECT_SOURCE_DIR}/dGame/dUtilities" # e.g. direct ActivityManager "${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h "${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h "${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # viaInventoryComponent.h "${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h "${PROJECT_SOURCE_DIR}/dZoneManager" ) add_subdirectory(02_server) add_subdirectory(ai) add_subdirectory(client) add_subdirectory(EquipmentScripts) add_subdirectory(EquipmentTriggers) add_subdirectory(zone) add_library(dScripts STATIC $ $ $ $ $ "CppScripts.cpp" ) target_link_libraries(dScripts PRIVATE dScriptsAI dScriptsServer) target_include_directories(dScripts PRIVATE $ $ $ $ $ $ $ ) target_precompile_headers(dScripts REUSE_FROM dScriptsBase)