#include "FvPassThroughWall.h" #include "InventoryComponent.h" #include "MissionComponent.h" void FvPassThroughWall::OnCollisionPhantom(Entity* self, Entity* target) { auto* missionComponent = target->GetComponent(); if (missionComponent == nullptr) return; //Because at the moment we do not have an ItemComponent component, we check to make sure a Maelstrom-Infused hood is equipped. There are only three in the game right now. auto* inventoryComponent = target->GetComponent(); // If no inventory component is found then abort. if (inventoryComponent == nullptr) return; // If no Maelstrom hoods are equipped then abort. if (!inventoryComponent->IsEquipped(WhiteMaelstromHood) && !inventoryComponent->IsEquipped(BlackMaelstromHood) && !inventoryComponent->IsEquipped(RedMaelstromHood)) return; // Progress mission Friend of the Ninja since all prerequisites are met. missionComponent->ForceProgress(friendOfTheNinjaMissionId, friendOfTheNinjaMissionUid, 1); }