#pragma once // Custom Classes #include "CDTable.h" struct CDLevelProgressionLookup { unsigned int id; //!< The Level ID unsigned int requiredUScore; //!< The required LEGO Score std::string BehaviorEffect; //!< The behavior effect attached to this }; class CDLevelProgressionLookupTable : public CDTable<CDLevelProgressionLookupTable> { private: std::vector<CDLevelProgressionLookup> entries; public: CDLevelProgressionLookupTable(); // Queries the table with a custom "where" clause std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate); // Gets all the entries in the table std::vector<CDLevelProgressionLookup> GetEntries(void) const; };