#include "BankInteractServer.h" #include "GameMessages.h" #include "EffectsMessages.h" #include "ObjectMessages.h" #include "Entity.h" #include "Amf3.h" void BankInteractServer::OnUse(Entity* self, Entity* user) { AMFArrayValue args; args.Insert("state", "bank"); GameMessages::UIMessageServerToSingleClient uiMessage; uiMessage.target = user->GetObjectID(); uiMessage.strMessageName = "pushGameState"; uiMessage.args = std::move(args); uiMessage.SendToClient(user->GetSystemAddress()); } void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "ToggleBank") { AMFArrayValue args; args.Insert("visible", false); GameMessages::UIMessageServerToSingleClient uiMessage; uiMessage.target = sender->GetObjectID(); uiMessage.strMessageName = "ToggleBank"; uiMessage.args = std::move(args); uiMessage.SendToClient(sender->GetSystemAddress()); GameMessages::NotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "").Send(sender->GetSystemAddress()); } }