#include "NpcEpsilonServer.h" #include "GameMessages.h" #include "EffectsMessages.h" void NpcEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { //If we are completing the Nexus Force join mission, play the celebration for it: if (missionID == 1851) { GameMessages::StartCelebrationEffect celebration; celebration.target = target->GetObjectID(); celebration.celebrationID = 22; celebration.SendToClient(target->GetSystemAddress()); } }