#pragma once #include "ActivityManager.h" #include "ZoneAgProperty.h" class ZoneAgSpiderQueen : ZoneAgProperty, ActivityManager { public: void OnStartup(Entity* self) override; void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; void OnTimerDone(Entity* self, std::string timerName) override; void OnPlayerExit(Entity* self, Entity* player) override; void BasePlayerLoaded(Entity* self, Entity* player) override; void SetGameVariables(Entity* self) override; protected: std::string destroyedCinematic = "DesMaelstromInstance"; const LOT chestObject = 16318; };