#include "VeEpsilonServer.h" #include "Character.h" #include "EntityManager.h" #include "GameMessages.h" void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) { auto* character = target->GetCharacter(); if (character == nullptr) return; // Resets the player flags that track which consoles they've used if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID) && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) { for (auto i = 0; i < 10; i++) { character->SetPlayerFlag(m_ConsoleBaseFlag + i, false); } } // Notify the client that all objects have updated self->AddCallbackTimer(3.0f, [this]() { for (const auto* console : EntityManager::Instance()->GetEntitiesInGroup(m_ConsoleGroup)) { GameMessages::SendNotifyClientObject(console->GetObjectID(), u""); } }); }