#pragma once #include "CppScripts.h" class MaestromExtracticatorServer : public CppScripts::Script { public: void OnStartup(Entity* self); void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3); void CollectSample(Entity* self, LWOOBJID sampleObj); void PlayAnimAndReturnTime(Entity* self, std::string animID); void OnTimerDone(Entity* self, std::string timerName); private: const std::string failAnim = "idle_maelstrom"; const std::string collectAnim = "collect_maelstrom"; const float defaultTime = 4.0f; const float destroyAfterNoSampleTime = 8.0f; };