#include "AgSurvivalMech.h" #include "DestroyableComponent.h" void AgSurvivalMech::OnStartup(Entity* self) { BaseWavesGenericEnemy::OnStartup(self); auto* destroyable = self->GetComponent(); if (destroyable != nullptr) { destroyable->SetFaction(4); } } uint32_t AgSurvivalMech::GetPoints() { return 200; }