#pragma once #include "Entity.h" #include "GameMessages.h" #include "Component.h" /** * Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds. * */ class RocketLaunchLupComponent : public Component { public: static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_ROCKET_LAUNCH_LUP; /** * Constructor for this component, builds the m_LUPWorlds vector * @param parent parent that contains this component */ RocketLaunchLupComponent(Entity* parent); ~RocketLaunchLupComponent() override; /** * Handles an OnUse event from some entity, preparing it for launch to some other world * @param originator the entity that triggered the event */ void OnUse(Entity* originator) override; /** * Handles an OnUse event from some entity, preparing it for launch to some other world * @param originator the entity that triggered the event * @param index index of the world that was selected */ void OnSelectWorld(Entity* originator, uint32_t index); private: /** * vector of the LUP World Zone IDs, built from CDServer's LUPZoneIDs table */ std::vector m_LUPWorlds{}; };