#include "AmTemplateSkillVolume.h" #include "MissionComponent.h" void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) { if (message != "NinjagoSpinAttackEvent") { return; } auto* missionComponent = caster->GetComponent(); const auto missionIDsVariable = GeneralUtils::UTF16ToWTF8(self->GetVar(u"missions")); const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_'); for (const auto& missionIDStr : missionIDs) { const auto missionID = GeneralUtils::TryParse(missionIDStr); if (!missionID) continue; missionComponent->ForceProgressTaskType(missionID.value(), 1, 1, false); } }