set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp" "AndBehavior.cpp" "ApplyBuffBehavior.cpp" "AreaOfEffectBehavior.cpp" "AttackDelayBehavior.cpp" "BasicAttackBehavior.cpp" "Behavior.cpp" "BehaviorBranchContext.cpp" "BehaviorContext.cpp" "BehaviorTemplates.cpp" "BlockBehavior.cpp" "BuffBehavior.cpp" "CarBoostBehavior.cpp" "ChainBehavior.cpp" "ChangeIdleFlagsBehavior.cpp" "ChangeOrientationBehavior.cpp" "ChargeUpBehavior.cpp" "ClearTargetBehavior.cpp" "ConsumeItemBehavior.cpp" "DamageAbsorptionBehavior.cpp" "DamageReductionBehavior.cpp" "DarkInspirationBehavior.cpp" "DurationBehavior.cpp" "EmptyBehavior.cpp" "EndBehavior.cpp" "FallSpeedBehavior.cpp" "ForceMovementBehavior.cpp" "HealBehavior.cpp" "ImaginationBehavior.cpp" "ImmunityBehavior.cpp" "InterruptBehavior.cpp" "JetPackBehavior.cpp" "KnockbackBehavior.cpp" "LootBuffBehavior.cpp" "MovementSwitchBehavior.cpp" "NpcCombatSkillBehavior.cpp" "OverTimeBehavior.cpp" "PlayEffectBehavior.cpp" "ProjectileAttackBehavior.cpp" "PropertyTeleportBehavior.cpp" "PullToPointBehavior.cpp" "RemoveBuffBehavior.cpp" "RepairBehavior.cpp" "SkillCastFailedBehavior.cpp" "SkillEventBehavior.cpp" "SpawnBehavior.cpp" "SpawnQuickbuildBehavior.cpp" "SpeedBehavior.cpp" "StartBehavior.cpp" "StunBehavior.cpp" "SwitchBehavior.cpp" "SwitchMultipleBehavior.cpp" "TacArcBehavior.cpp" "TargetCasterBehavior.cpp" "TauntBehavior.cpp" "VentureVisionBehavior.cpp" "VerifyBehavior.cpp") add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES}) target_link_libraries(dBehaviors PUBLIC dPhysics) target_include_directories(dBehaviors PUBLIC "." "${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h PRIVATE "${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct BuffComponent.h "${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h "${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h "${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h ) target_precompile_headers(dBehaviors REUSE_FROM dGameBase)