#include "FvNinjaGuard.h" #include "GameMessages.h" #include "MissionComponent.h" #include "RenderComponent.h" #include "EntityManager.h" void FvNinjaGuard::OnStartup(Entity* self) { if (self->GetLOT() == 7412) { m_LeftGuard = self->GetObjectID(); } else if (self->GetLOT() == 11128) { m_RightGuard = self->GetObjectID(); } } void FvNinjaGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target) { if (emote != 392) { RenderComponent::PlayAnimation(self, u"no"); return; } RenderComponent::PlayAnimation(self, u"scared"); if (self->GetLOT() == 7412) { auto* rightGuard = Game::entityManager->GetEntity(m_RightGuard); if (rightGuard != nullptr) { RenderComponent::PlayAnimation(rightGuard, u"laugh_rt"); } } else if (self->GetLOT() == 11128) { auto* leftGuard = Game::entityManager->GetEntity(m_LeftGuard); if (leftGuard != nullptr) { RenderComponent::PlayAnimation(leftGuard, u"laugh_lt"); } } }