/* * Darkflame Universe * Copyright 2018 */ #include "SlashCommandHandler.h" #include #include #include #include #include "dZoneManager.h" #include /* defines FILENAME_MAX */ #ifdef _WIN32 #include #define GetCurrentDir _getcwd #else #include #define GetCurrentDir getcwd #endif #include "Metrics.hpp" #include "User.h" #include "UserManager.h" #include "BitStream.h" #include "dCommonVars.h" #include "GeneralUtils.h" #include "Entity.h" #include "EntityManager.h" #include "dLogger.h" #include "WorldPackets.h" #include "GameMessages.h" #include "CDClientDatabase.h" #include "ZoneInstanceManager.h" #include "ControllablePhysicsComponent.h" #include "NiPoint3.h" #include "NiQuaternion.h" #include "ChatPackets.h" #include "InventoryComponent.h" #include "Game.h" #include "CharacterComponent.h" #include "Database.h" #include "DestroyableComponent.h" #include "dServer.h" #include "MissionComponent.h" #include "Mail.h" #include "dpWorld.h" #include "Item.h" #include "PropertyManagementComponent.h" #include "PacketUtils.h" #include "Loot.h" #include "EntityInfo.h" #include "LUTriggers.h" #include "Player.h" #include "PhantomPhysicsComponent.h" #include "ProximityMonitorComponent.h" #include "dpShapeSphere.h" #include "PossessableComponent.h" #include "PossessorComponent.h" #include "VehiclePhysicsComponent.h" #include "BuffComponent.h" #include "SkillComponent.h" #include "VanityUtilities.h" #include "ScriptedActivityComponent.h" #include "LevelProgressionComponent.h" #include "AssetManager.h" #include "BinaryPathFinder.h" #include "dConfig.h" #include "eBubbleType.h" #include "AMFFormat.h" #include "MovingPlatformComponent.h" #include "dMessageIdentifiers.h" #include "eMissionState.h" #include "TriggerComponent.h" #include "eServerDisconnectIdentifiers.h" #include "eReplicaComponentType.h" void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) { std::string chatCommand; std::vector args; uint32_t breakIndex = 0; for (uint32_t i = 1; i < command.size(); ++i) { if (command[i] == L' ') { breakIndex = i; break; } chatCommand.push_back(static_cast(command[i])); breakIndex++; } uint32_t index = ++breakIndex; while (true) { std::string arg; while (index < command.size()) { if (command[index] == L' ') { args.push_back(arg); arg = ""; index++; continue; } arg.push_back(static_cast(command[index])); index++; } if (arg != "") { args.push_back(arg); } break; } //Game::logger->Log("SlashCommandHandler", "Received chat command \"%s\"", GeneralUtils::UTF16ToWTF8(command).c_str()); User* user = UserManager::Instance()->GetUser(sysAddr); if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) { if (args.size() != 1) return; uint32_t level; if (!GeneralUtils::TryParse(args[0], level)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level."); return; } #ifndef DEVELOPER_SERVER if (user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) { level = GAME_MASTER_LEVEL_CIVILIAN; } #endif if (level > user->GetMaxGMLevel()) { level = user->GetMaxGMLevel(); } if (level == entity->GetGMLevel()) return; bool success = user->GetMaxGMLevel() >= level; if (success) { if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && level == GAME_MASTER_LEVEL_CIVILIAN) { GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); } else if (entity->GetGMLevel() == GAME_MASTER_LEVEL_CIVILIAN && level > GAME_MASTER_LEVEL_CIVILIAN) { GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS); } WorldPackets::SendGMLevelChange(sysAddr, success, user->GetMaxGMLevel(), entity->GetGMLevel(), level); GameMessages::SendChatModeUpdate(entity->GetObjectID(), level); entity->SetGMLevel(level); Game::logger->Log("SlashCommandHandler", "User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID()); } } #ifndef DEVELOPER_SERVER if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER)) { WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), GAME_MASTER_LEVEL_CIVILIAN); GameMessages::SendChatModeUpdate(entity->GetObjectID(), GAME_MASTER_LEVEL_CIVILIAN); entity->SetGMLevel(GAME_MASTER_LEVEL_CIVILIAN); GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); ChatPackets::SendSystemMessage(sysAddr, u"Your game master level has been changed, you may not be able to use all commands."); } #endif //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE! //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! if (chatCommand == "pvp") { auto* character = entity->GetComponent(); if (character == nullptr) { Game::logger->Log("SlashCommandHandler", "Failed to find character component!"); return; } character->SetPvpEnabled(!character->GetPvpEnabled()); EntityManager::Instance()->SerializeEntity(entity); std::stringstream message; message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!"; ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true); return; } if (chatCommand == "who") { ChatPackets::SendSystemMessage( sysAddr, u"Players in this instance: (" + GeneralUtils::to_u16string(Player::GetAllPlayers().size()) + u")" ); for (auto* player : Player::GetAllPlayers()) { const auto& name = player->GetCharacter()->GetName(); ChatPackets::SendSystemMessage( sysAddr, GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name) ); } } if (chatCommand == "ping") { if (!args.empty() && args[0] == "-l") { std::stringstream message; message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms"; ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str())); } else { std::stringstream message; message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms"; ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str())); } return; } if (chatCommand == "fix-stats") { // Reset skill component and buff component auto* skillComponent = entity->GetComponent(); auto* buffComponent = entity->GetComponent(); auto* destroyableComponent = entity->GetComponent(); // If any of the components are nullptr, return if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) { return; } // Reset skill component skillComponent->Reset(); // Reset buff component buffComponent->Reset(); // Fix the destroyable component destroyableComponent->FixStats(); } if (chatCommand == "credits" || chatCommand == "info") { const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string()) : VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string()); { AMFArrayValue args; auto* state = new AMFStringValue(); state->SetStringValue("Story"); args.InsertValue("state", state); GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args); } entity->AddCallbackTimer(0.5f, [customText, entity]() { AMFArrayValue args; auto* text = new AMFStringValue(); text->SetStringValue(customText); args.InsertValue("visible", new AMFTrueValue()); args.InsertValue("text", text); Game::logger->Log("SlashCommandHandler", "Sending %s", customText.c_str()); GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", &args); }); return; } if (chatCommand == "leave-zone") { const auto currentZone = dZoneManager::Instance()->GetZone()->GetZoneID().GetMapID(); auto newZone = 0; if (currentZone % 100 == 0) { ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone."); return; } else { newZone = (currentZone / 100) * 100; } // If new zone would be inaccessible, then default to Avant Gardens. if (!CheckIfAccessibleZone(newZone)) newZone = 1100; ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone..."); const auto objid = entity->GetObjectID(); ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) { auto* entity = EntityManager::Instance()->GetEntity(objid); if (entity == nullptr) { return; } const auto sysAddr = entity->GetSystemAddress(); Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort); if (entity->GetCharacter()) { entity->GetCharacter()->SetZoneID(zoneID); entity->GetCharacter()->SetZoneInstance(zoneInstance); entity->GetCharacter()->SetZoneClone(zoneClone); } entity->GetCharacter()->SaveXMLToDatabase(); WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift); }); } if (chatCommand == "join" && !args.empty()) { ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map..."); const auto& password = args[0]; ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) { Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort); if (entity->GetCharacter()) { entity->GetCharacter()->SetZoneID(zoneID); entity->GetCharacter()->SetZoneInstance(zoneInstance); entity->GetCharacter()->SetZoneClone(zoneClone); } entity->GetCharacter()->SaveXMLToDatabase(); WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift); }); } if (user->GetMaxGMLevel() == 0 || entity->GetGMLevel() >= 0) { if (chatCommand == "die") { entity->Smash(entity->GetObjectID()); } if (chatCommand == "resurrect") { ScriptedActivityComponent* scriptedActivityComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent(); if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world."); return; } GameMessages::SendResurrect(entity); } if (chatCommand == "requestmailcount") { Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID()); } if (chatCommand == "instanceinfo") { const auto zoneId = dZoneManager::Instance()->GetZone()->GetZoneID(); ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID()))); } if (entity->GetGMLevel() == 0) return; } // Log command to database auto stmt = Database::CreatePreppedStmt("INSERT INTO command_log (character_id, command) VALUES (?, ?);"); stmt->setInt(1, entity->GetCharacter()->GetID()); stmt->setString(2, GeneralUtils::UTF16ToWTF8(command).c_str()); stmt->execute(); delete stmt; if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0 int32_t minifigItemId; if (!GeneralUtils::TryParse(args[1], minifigItemId)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID."); return; } EntityManager::Instance()->DestructEntity(entity, sysAddr); auto* charComp = entity->GetComponent(); std::string lowerName = args[0]; if (lowerName.empty()) return; std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower); if (lowerName == "eyebrows") { charComp->m_Character->SetEyebrows(minifigItemId); } else if (lowerName == "eyes") { charComp->m_Character->SetEyes(minifigItemId); } else if (lowerName == "haircolor") { charComp->m_Character->SetHairColor(minifigItemId); } else if (lowerName == "hairstyle") { charComp->m_Character->SetHairStyle(minifigItemId); } else if (lowerName == "pants") { charComp->m_Character->SetPantsColor(minifigItemId); } else if (lowerName == "lefthand") { charComp->m_Character->SetLeftHand(minifigItemId); } else if (lowerName == "mouth") { charComp->m_Character->SetMouth(minifigItemId); } else if (lowerName == "righthand") { charComp->m_Character->SetRightHand(minifigItemId); } else if (lowerName == "shirtcolor") { charComp->m_Character->SetShirtColor(minifigItemId); } else if (lowerName == "hands") { charComp->m_Character->SetLeftHand(minifigItemId); charComp->m_Character->SetRightHand(minifigItemId); } else { EntityManager::Instance()->ConstructEntity(entity); ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands"); return; } EntityManager::Instance()->ConstructEntity(entity); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId))); GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character } if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size()); GameMessages::SendPlayAnimation(entity, anim); auto* possessorComponent = entity->GetComponent(); if (possessorComponent) { auto* possessedComponent = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (possessedComponent) GameMessages::SendPlayAnimation(possessedComponent, anim); } } if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) { ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first)); } ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene())); return; } if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { int32_t emoteID; if (!GeneralUtils::TryParse(args[0], emoteID)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID."); return; } entity->GetCharacter()->UnlockEmote(emoteID); } if (chatCommand == "force-save" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { entity->GetCharacter()->SaveXMLToDatabase(); } if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server."); auto* user = UserManager::Instance()->GetUser(args[0]); if (user) { auto* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar()); player->Smash(entity->GetObjectID()); ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?"); return; } ChatPackets::SendSystemMessage(sysAddr, u"They were saved from your carnage."); return; } if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { float boost; if (!GeneralUtils::TryParse(args[0], boost)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost."); return; } auto* controllablePhysicsComponent = entity->GetComponent(); if (!controllablePhysicsComponent) return; controllablePhysicsComponent->SetSpeedMultiplier(boost); // speedboost possesables auto possessor = entity->GetComponent(); if (possessor) { auto possessedID = possessor->GetPossessable(); if (possessedID != LWOOBJID_EMPTY) { auto possessable = EntityManager::Instance()->GetEntity(possessedID); if (possessable) { auto* possessControllablePhysicsComponent = possessable->GetComponent(); if (possessControllablePhysicsComponent) { possessControllablePhysicsComponent->SetSpeedMultiplier(boost); } } } } EntityManager::Instance()->SerializeEntity(entity); } if (chatCommand == "freecam" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { const auto state = !entity->GetVar(u"freecam"); entity->SetVar(u"freecam", state); GameMessages::SendSetPlayerControlScheme(entity, static_cast(state ? 9 : 1)); ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam."); return; } if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { uint32_t scheme; if (!GeneralUtils::TryParse(args[0], scheme)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme."); return; } GameMessages::SendSetPlayerControlScheme(entity, static_cast(scheme)); ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme."); return; } if (chatCommand == "approveproperty" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) { if (PropertyManagementComponent::Instance() != nullptr) { PropertyManagementComponent::Instance()->UpdateApprovedStatus(true); } return; } if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { AMFStringValue* value = new AMFStringValue(); value->SetStringValue(args[0]); AMFArrayValue args; args.InsertValue("state", value); GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", &args); ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state."); return; } if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { AMFTrueValue* value = new AMFTrueValue(); AMFArrayValue amfArgs; amfArgs.InsertValue("visible", value); GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], &amfArgs); ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state."); return; } if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { uint32_t size; if (!GeneralUtils::TryParse(args.at(0), size)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid size."); return; } eInventoryType selectedInventory = eInventoryType::ITEMS; // a possible inventory was provided if we got more than 1 argument if (args.size() >= 2) { selectedInventory = eInventoryType::INVALID; if (!GeneralUtils::TryParse(args.at(1), selectedInventory)) { // In this case, we treat the input as a string and try to find it in the reflection list std::transform(args.at(1).begin(), args.at(1).end(), args.at(1).begin(), ::toupper); for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) { if (std::string_view(args.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast(index)))) selectedInventory = static_cast(index); } } if (selectedInventory == eInventoryType::INVALID) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory."); return; } ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " + GeneralUtils::ASCIIToUTF16(args.at(1)) + u" to size " + GeneralUtils::to_u16string(size)); } else ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory ITEMS to size " + GeneralUtils::to_u16string(size)); auto* inventoryComponent = entity->GetComponent(); if (inventoryComponent) { auto* inventory = inventoryComponent->GetInventory(selectedInventory); inventory->SetSize(size); } return; } if (chatCommand == "runmacro" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (args.size() != 1) return; // Only process if input does not contain separator charaters if (args[0].find("/") != std::string::npos) return; if (args[0].find("\\") != std::string::npos) return; auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str()); if (!buf.m_Success) { ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?"); return; } std::istream infile(&buf); if (infile.good()) { std::string line; while (std::getline(infile, line)) { SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr); } } else { ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?"); } buf.close(); return; } if (chatCommand == "addmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (args.size() == 0) return; uint32_t missionID; if (!GeneralUtils::TryParse(args[0], missionID)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id."); return; } auto comp = static_cast(entity->GetComponent(eReplicaComponentType::MISSION)); if (comp) comp->AcceptMission(missionID, true); return; } if (chatCommand == "completemission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (args.size() == 0) return; uint32_t missionID; if (!GeneralUtils::TryParse(args[0], missionID)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id."); return; } auto comp = static_cast(entity->GetComponent(eReplicaComponentType::MISSION)); if (comp) comp->CompleteMission(missionID, true); return; } if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) { uint32_t flagId; if (!GeneralUtils::TryParse(args[0], flagId)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); return; } entity->GetCharacter()->SetPlayerFlag(flagId, true); } if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 2) { uint32_t flagId; std::string onOffFlag = args[0]; if (!GeneralUtils::TryParse(args[1], flagId)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); return; } if (onOffFlag != "off" && onOffFlag != "on") { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type."); return; } entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on"); } if (chatCommand == "clearflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) { uint32_t flagId; if (!GeneralUtils::TryParse(args[0], flagId)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); return; } entity->GetCharacter()->SetPlayerFlag(flagId, false); } if (chatCommand == "resetmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (args.size() == 0) return; uint32_t missionID; if (!GeneralUtils::TryParse(args[0], missionID)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id."); return; } auto* comp = static_cast(entity->GetComponent(eReplicaComponentType::MISSION)); if (comp == nullptr) { return; } auto* mission = comp->GetMission(missionID); if (mission == nullptr) { return; } mission->SetMissionState(eMissionState::ACTIVE); return; } if (chatCommand == "playeffect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) { int32_t effectID = 0; if (!GeneralUtils::TryParse(args[0], effectID)) { return; } // FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]); } if (chatCommand == "stopeffect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { GameMessages::SendStopFXEffect(entity, true, args[0]); } if (chatCommand == "setanntitle" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (args.size() < 0) return; std::stringstream ss; for (auto string : args) ss << string << " "; entity->GetCharacter()->SetAnnouncementTitle(ss.str()); return; } if (chatCommand == "setannmsg" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (args.size() < 0) return; std::stringstream ss; for (auto string : args) ss << string << " "; entity->GetCharacter()->SetAnnouncementMessage(ss.str()); return; } if (chatCommand == "announce" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (entity->GetCharacter()->GetAnnouncementTitle().size() == 0 || entity->GetCharacter()->GetAnnouncementMessage().size() == 0) { ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle & /setannmsg <msg> first!"); return; } SendAnnouncement(entity->GetCharacter()->GetAnnouncementTitle(), entity->GetCharacter()->GetAnnouncementMessage()); return; } if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == GAME_MASTER_LEVEL_OPERATOR) { //Tell the master server that we're going to be shutting down whole "universe": CBITSTREAM; PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE); Game::server->SendToMaster(&bitStream); ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master."); //Tell chat to send an announcement to all servers SendAnnouncement("Servers Closing Soon!", "DLU servers will close for maintenance in 10 minutes from now."); return; } if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS)); if (!control) return; float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(control->GetPosition()); std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y)); ChatPackets::SendSystemMessage(sysAddr, msg); } if (chatCommand == "gmadditem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (args.size() == 1) { uint32_t itemLOT; if (!GeneralUtils::TryParse(args[0], itemLOT)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT."); return; } InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY)); inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION); } else if (args.size() == 2) { uint32_t itemLOT; if (!GeneralUtils::TryParse(args[0], itemLOT)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT."); return; } uint32_t count; if (!GeneralUtils::TryParse(args[1], count)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count."); return; } InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY)); inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>"); } } if (chatCommand == "mailitem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_MODERATOR && args.size() >= 2) { const auto& playerName = args[0]; sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;"); stmt->setString(1, playerName); sql::ResultSet* res = stmt->executeQuery(); uint32_t receiverID = 0; if (res->rowsCount() > 0) { while (res->next()) receiverID = res->getUInt(1); } delete stmt; delete res; if (receiverID == 0) { ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player"); return; } uint32_t lot; if (!GeneralUtils::TryParse(args[1], lot)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot."); return; } uint64_t currentTime = time(NULL); sql::PreparedStatement* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)"); ins->setUInt(1, entity->GetObjectID()); ins->setString(2, "Darkflame Universe"); ins->setUInt(3, receiverID); ins->setString(4, playerName); ins->setUInt64(5, currentTime); ins->setString(6, "Lost item"); ins->setString(7, "This is a replacement item for one you lost."); ins->setUInt(8, 0); ins->setInt(9, lot); ins->setInt(10, 0); ins->setInt(11, 1); ins->execute(); delete ins; ChatPackets::SendSystemMessage(sysAddr, u"Mail sent"); return; } if (chatCommand == "setname" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { std::string name = ""; for (const auto& arg : args) { name += arg + " "; } GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); } if (chatCommand == "title" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { std::string name = entity->GetCharacter()->GetName() + " - "; for (const auto& arg : args) { name += arg + " "; } GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); } if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) { NiPoint3 pos{}; if (args.size() == 3) { float x, y, z; if (!GeneralUtils::TryParse(args[0], x)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid x."); return; } if (!GeneralUtils::TryParse(args[1], y)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid y."); return; } if (!GeneralUtils::TryParse(args[2], z)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid z."); return; } pos.SetX(x); pos.SetY(y); pos.SetZ(z); Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z); GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr); } else if (args.size() == 2) { float x, z; if (!GeneralUtils::TryParse(args[0], x)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid x."); return; } if (!GeneralUtils::TryParse(args[1], z)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid z."); return; } pos.SetX(x); pos.SetY(0.0f); pos.SetZ(z); Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z); GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object)."); } auto* possessorComponent = entity->GetComponent<PossessorComponent>(); if (possessorComponent) { auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (possassableEntity != nullptr) { auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>(); if (vehiclePhysicsComponent) { vehiclePhysicsComponent->SetPosition(pos); EntityManager::Instance()->SerializeEntity(possassableEntity); } else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr); } } } if (chatCommand == "tpall" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { const auto pos = entity->GetPosition(); const auto characters = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER); for (auto* character : characters) { GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress()); } return; } if (chatCommand == "dismount" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto* possessorComponent = entity->GetComponent<PossessorComponent>(); if (possessorComponent) { auto possessableId = possessorComponent->GetPossessable(); if (possessableId != LWOOBJID_EMPTY) { auto* possessableEntity = EntityManager::Instance()->GetEntity(possessableId); if (possessableEntity) possessorComponent->Dismount(possessableEntity, true); } } } if (chatCommand == "fly" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) { auto* character = entity->GetCharacter(); if (character) { bool isFlying = character->GetIsFlying(); if (isFlying) { GameMessages::SendSetJetPackMode(entity, false); character->SetIsFlying(false); } else { float speedScale = 1.0f; if (args.size() >= 1) { float tempScaleStore; if (GeneralUtils::TryParse<float>(args[0], tempScaleStore)) { speedScale = tempScaleStore; } else { ChatPackets::SendSystemMessage(sysAddr, u"Failed to parse speed scale argument."); } } float airSpeed = 20 * speedScale; float maxAirSpeed = 30 * speedScale; float verticalVelocity = 1.5 * speedScale; GameMessages::SendSetJetPackMode(entity, true, true, false, 167, airSpeed, maxAirSpeed, verticalVelocity); character->SetIsFlying(true); } } } //------- GM COMMANDS TO ACTUALLY MODERATE -------- if (chatCommand == "mute" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) { if (args.size() >= 1) { auto* player = Player::GetPlayer(args[0]); uint32_t accountId = 0; LWOOBJID characterId = 0; if (player == nullptr) { auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id, id FROM charinfo WHERE name=? LIMIT 1;"); accountQuery->setString(1, args[0]); auto result = accountQuery->executeQuery(); if (result->rowsCount() > 0) { while (result->next()) { accountId = result->getUInt(1); characterId = result->getUInt64(2); characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_CHARACTER); characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_PERSISTENT); } } delete accountQuery; delete result; if (accountId == 0) { ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0])); return; } } else { accountId = player->GetParentUser()->GetAccountID(); characterId = player->GetCharacter()->GetID(); } auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET mute_expire = ? WHERE id = ?;"); time_t expire = 1; // Default to indefinate mute if (args.size() >= 2) { uint32_t days = 0; uint32_t hours = 0; if (!GeneralUtils::TryParse(args[1], days)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid days."); return; } if (args.size() >= 3) { if (!GeneralUtils::TryParse(args[2], hours)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid hours."); return; } } expire = time(NULL); expire += 24 * 60 * 60 * days; expire += 60 * 60 * hours; } userUpdate->setUInt64(1, expire); userUpdate->setInt(2, accountId); userUpdate->executeUpdate(); delete userUpdate; char buffer[32] = "brought up for review.\0"; if (expire != 1) { std::tm* ptm = std::localtime(&expire); // Format: Mo, 15.06.2009 20:20:00 std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm); } const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer)); ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" until " + timeStr); //Notify chat about it CBITSTREAM; PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE); bitStream.Write(characterId); bitStream.Write(expire); Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /mute <username> <days (optional)> <hours (optional)>"); } } if (chatCommand == "kick" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) { if (args.size() == 1) { auto* player = Player::GetPlayer(args[0]); std::u16string username = GeneralUtils::UTF8ToUTF16(args[0]); if (player == nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username); return; } Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::KICK); ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /kick <username>"); } } if (chatCommand == "ban" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_SENIOR_MODERATOR) { if (args.size() == 1) { auto* player = Player::GetPlayer(args[0]); uint32_t accountId = 0; if (player == nullptr) { auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id FROM charinfo WHERE name=? LIMIT 1;"); accountQuery->setString(1, args[0]); auto result = accountQuery->executeQuery(); if (result->rowsCount() > 0) { while (result->next()) accountId = result->getUInt(1); } delete accountQuery; delete result; if (accountId == 0) { ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0])); return; } } else { accountId = player->GetParentUser()->GetAccountID(); } auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET banned = true WHERE id = ?;"); userUpdate->setInt(1, accountId); userUpdate->executeUpdate(); delete userUpdate; if (player != nullptr) { Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED); } ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(args[0])); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /ban <username>"); } } //------------------------------------------------- if (chatCommand == "buffme" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); if (dest) { dest->SetHealth(999); dest->SetMaxHealth(999.0f); dest->SetArmor(999); dest->SetMaxArmor(999.0f); dest->SetImagination(999); dest->SetMaxImagination(999.0f); } EntityManager::Instance()->SerializeEntity(entity); } if (chatCommand == "startcelebration" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) { int32_t celebration; if (!GeneralUtils::TryParse(args[0], celebration)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration."); return; } GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration); } if (chatCommand == "buffmed" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); if (dest) { dest->SetHealth(9); dest->SetMaxHealth(9.0f); dest->SetArmor(9); dest->SetMaxArmor(9.0f); dest->SetImagination(9); dest->SetMaxImagination(9.0f); } EntityManager::Instance()->SerializeEntity(entity); } if (chatCommand == "refillstats" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); if (dest) { dest->SetHealth((int)dest->GetMaxHealth()); dest->SetArmor((int)dest->GetMaxArmor()); dest->SetImagination((int)dest->GetMaxImagination()); } EntityManager::Instance()->SerializeEntity(entity); } if (chatCommand == "lookup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { auto query = CDClientDatabase::CreatePreppedStmt( "SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50"); // Concatenate all of the arguments into a single query so a multi word query can be used properly. std::string conditional = args[0]; args.erase(args.begin()); for (auto& argument : args) { conditional += ' ' + argument; } const std::string query_text = "%" + conditional + "%"; query.bind(1, query_text.c_str()); auto tables = query.execQuery(); while (!tables.eof()) { std::string message = std::to_string(tables.getIntField(0)) + " - " + tables.getStringField(1); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size())); tables.nextRow(); } } if (chatCommand == "spawn" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS)); if (!comp) return; uint32_t lot; if (!GeneralUtils::TryParse(args[0], lot)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot."); return; } EntityInfo info; info.lot = lot; info.pos = comp->GetPosition(); info.rot = comp->GetRotation(); info.spawner = nullptr; info.spawnerID = entity->GetObjectID(); info.spawnerNodeID = 0; Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr); if (newEntity == nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity."); return; } auto vehiclePhysicsComponent = newEntity->GetComponent<VehiclePhysicsComponent>(); if (vehiclePhysicsComponent) { auto newRot = newEntity->GetRotation(); auto angles = newRot.GetEulerAngles(); // make it right side up angles.x -= PI; // make it going in the direction of the player angles.y -= PI; newRot = NiQuaternion::FromEulerAngles(angles); newEntity->SetRotation(newRot); } EntityManager::Instance()->ConstructEntity(newEntity); } if (chatCommand == "spawngroup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) { auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>(); if (!controllablePhysicsComponent) return; LOT lot{}; uint32_t numberToSpawn{}; float radiusToSpawnWithin{}; if (!GeneralUtils::TryParse(args[0], lot)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot."); return; } if (!GeneralUtils::TryParse(args[1], numberToSpawn) && numberToSpawn > 0) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn."); return; } // Must spawn within a radius of at least 0.0f if (!GeneralUtils::TryParse(args[2], radiusToSpawnWithin) && radiusToSpawnWithin < 0.0f) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within."); return; } EntityInfo info; info.lot = lot; info.spawner = nullptr; info.spawnerID = entity->GetObjectID(); info.spawnerNodeID = 0; auto playerPosition = controllablePhysicsComponent->GetPosition(); while (numberToSpawn > 0) { auto randomAngle = GeneralUtils::GenerateRandomNumber<float>(0.0f, 2 * PI); auto randomRadius = GeneralUtils::GenerateRandomNumber<float>(0.0f, radiusToSpawnWithin); // Set the position to the generated random position plus the player position. This will // spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate. info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius); info.rot = NiQuaternion(); auto newEntity = EntityManager::Instance()->CreateEntity(info); if (newEntity == nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity."); return; } EntityManager::Instance()->ConstructEntity(newEntity); numberToSpawn--; } } if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { int32_t uscore; if (!GeneralUtils::TryParse(args[0], uscore)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore."); return; } CharacterComponent* character = entity->GetComponent<CharacterComponent>(); if (character) character->SetUScore(character->GetUScore() + uscore); // LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes eLootSourceType lootType = eLootSourceType::LOOT_SOURCE_MODERATION; int32_t type; if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) { lootType = (eLootSourceType)type; } GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType); } if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { // We may be trying to set a specific players level to a level. If so override the entity with the requested players. std::string requestedPlayerToSetLevelOf = ""; if (args.size() > 1) { requestedPlayerToSetLevelOf = args[1]; auto requestedPlayer = Player::GetPlayer(requestedPlayerToSetLevelOf); if (!requestedPlayer) { ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u")."); return; } if (!requestedPlayer->GetOwner()) { ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u")."); return; } entity = requestedPlayer->GetOwner(); } uint32_t requestedLevel; uint32_t oldLevel; // first check the level is valid if (!GeneralUtils::TryParse(args[0], requestedLevel)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid level."); return; } // query to set our uscore to the correct value for this level auto characterComponent = entity->GetComponent<CharacterComponent>(); if (!characterComponent) return; auto levelComponent = entity->GetComponent<LevelProgressionComponent>(); auto query = CDClientDatabase::CreatePreppedStmt("SELECT requiredUScore from LevelProgressionLookup WHERE id = ?;"); query.bind(1, (int)requestedLevel); auto result = query.execQuery(); if (result.eof()) return; // Set the UScore first oldLevel = levelComponent->GetLevel(); characterComponent->SetUScore(result.getIntField(0, characterComponent->GetUScore())); // handle level up for each level we have passed if we set our level to be higher than the current one. if (oldLevel < requestedLevel) { while (oldLevel < requestedLevel) { oldLevel += 1; levelComponent->SetLevel(oldLevel); levelComponent->HandleLevelUp(); } } else { levelComponent->SetLevel(requestedLevel); } if (requestedPlayerToSetLevelOf != "") { ChatPackets::SendSystemMessage( sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) + u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) + u". Relog to see changes."); } else { ChatPackets::SendSystemMessage( sysAddr, u"Set your level to " + GeneralUtils::to_u16string(requestedLevel) + u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) + u". Relog to see changes."); } return; } if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { const auto position = entity->GetPosition(); ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">"); std::cout << position.x << ", " << position.y << ", " << position.z << std::endl; } if (chatCommand == "rot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { const auto rotation = entity->GetRotation(); ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">"); std::cout << rotation.w << ", " << rotation.x << ", " << rotation.y << ", " << rotation.z << std::endl; } if (chatCommand == "locrow" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { const auto position = entity->GetPosition(); const auto rotation = entity->GetRotation(); std::cout << "<location x=\"" << position.x << "\" y=\"" << position.y << "\" z=\"" << position.z << "\" rw=\"" << rotation.w << "\" rx=\"" << rotation.x << "\" ry=\"" << rotation.y << "\" rz=\"" << rotation.z << "\" />" << std::endl; } if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true); } if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true); } if ((chatCommand == "freemoney" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) && args.size() == 1) { int32_t money; if (!GeneralUtils::TryParse(args[0], money)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid money."); return; } auto* ch = entity->GetCharacter(); ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION); } if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { int32_t money; if (!GeneralUtils::TryParse(args[0], money)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid money."); return; } auto* ch = entity->GetCharacter(); ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION); } // Allow for this on even while not a GM, as it sometimes toggles incorrrectly. if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS); return; } if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto* destroyableComponent = entity->GetComponent<DestroyableComponent>(); int32_t state = false; if (!GeneralUtils::TryParse(args[0], state)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid state."); return; } if (destroyableComponent != nullptr) { destroyableComponent->SetIsGMImmune(state); } return; } if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto* buffComponent = entity->GetComponent<BuffComponent>(); int32_t id = 0; int32_t duration = 0; if (!GeneralUtils::TryParse(args[0], id)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id."); return; } if (!GeneralUtils::TryParse(args[1], duration)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration."); return; } if (buffComponent != nullptr) { buffComponent->ApplyBuff(id, duration, entity->GetObjectID()); } return; } if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change..."); uint32_t reqZone; LWOCLONEID cloneId = 0; bool force = false; if (!GeneralUtils::TryParse(args[0], reqZone)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone."); return; } if (args.size() > 1) { auto index = 1; if (args[index] == "force") { index++; force = true; } if (args.size() > index && !GeneralUtils::TryParse(args[index], cloneId)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id."); return; } } const auto objid = entity->GetObjectID(); if (force || CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) { auto* entity = EntityManager::Instance()->GetEntity(objid); if (!entity) return; const auto sysAddr = entity->GetSystemAddress(); ChatPackets::SendSystemMessage(sysAddr, u"Transfering map..."); Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort); if (entity->GetCharacter()) { entity->GetCharacter()->SetZoneID(zoneID); entity->GetCharacter()->SetZoneInstance(zoneInstance); entity->GetCharacter()->SetZoneClone(zoneClone); entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u""); } entity->GetCharacter()->SaveXMLToDatabase(); WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift); return; }); } else { std::string msg = "ZoneID not found or allowed: "; msg.append(args[0]); // FIXME: unnecessary utf16 re-encoding just for error ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size())); } } if (chatCommand == "createprivate" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) { uint32_t zone; if (!GeneralUtils::TryParse(args[0], zone)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone."); return; } uint32_t clone; if (!GeneralUtils::TryParse(args[1], clone)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone."); return; } const auto& password = args[2]; ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone, clone, password); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password)); return; } if ((chatCommand == "debugui") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger..."); AMFArrayValue args; GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", nullptr); } if ((chatCommand == "boost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto* possessorComponent = entity->GetComponent<PossessorComponent>(); if (possessorComponent == nullptr) { return; } auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (vehicle == nullptr) { return; } if (args.size() >= 1) { float time; if (!GeneralUtils::TryParse(args[0], time)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time."); return; } else { GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); entity->AddCallbackTimer(time, [vehicle]() { if (!vehicle) return; GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); }); } } else { GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); } } if ((chatCommand == "unboost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { auto* possessorComponent = entity->GetComponent<PossessorComponent>(); if (possessorComponent == nullptr) return; auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (vehicle == nullptr) return; GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); } if (chatCommand == "activatespawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]); for (auto* spawner : spawners) { spawner->Activate(); } spawners = dZoneManager::Instance()->GetSpawnersInGroup(args[0]); for (auto* spawner : spawners) { spawner->Activate(); } } if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= 6) { //Go tell physics to spawn all the vertices: auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS); for (auto en : entities) { auto phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS)); if (phys) phys->SpawnVertices(); } } if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= 6) { auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR); for (auto en : entities) { auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR)); if (phys) { for (auto prox : phys->GetProximitiesData()) { if (!prox.second) continue; auto sphere = static_cast<dpShapeSphere*>(prox.second->GetShape()); auto pos = prox.second->GetPosition(); std::cout << prox.first << ", r: " << sphere->GetRadius() << ", pos: " << pos.x << "," << pos.y << "," << pos.z << std::endl; } } } } if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]); for (auto* spawner : spawners) { spawner->Spawn(); } spawners = dZoneManager::Instance()->GetSpawnersInGroup(args[0]); for (auto* spawner : spawners) { spawner->Spawn(); } } if (chatCommand == "reforge" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) { LOT baseItem; LOT reforgedItem; if (!GeneralUtils::TryParse(args[0], baseItem)) return; if (!GeneralUtils::TryParse(args[1], reforgedItem)) return; auto* inventoryComponent = entity->GetComponent<InventoryComponent>(); if (inventoryComponent == nullptr) return; std::vector<LDFBaseData*> data{}; data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem)); inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data); } if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR) { ChatPackets::SendSystemMessage(sysAddr, u"Crashing..."); int* badPtr = nullptr; *badPtr = 0; return; } if (chatCommand == "metrics" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { for (const auto variable : Metrics::GetAllMetrics()) { auto* metric = Metrics::GetMetric(variable); if (metric == nullptr) { continue; } ChatPackets::SendSystemMessage( sysAddr, GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) + u": " + GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) + u"ms" ); } ChatPackets::SendSystemMessage( sysAddr, u"Peak RSS: " + GeneralUtils::to_u16string((float)((double)Metrics::GetPeakRSS() / 1.024e6)) + u"MB" ); ChatPackets::SendSystemMessage( sysAddr, u"Current RSS: " + GeneralUtils::to_u16string((float)((double)Metrics::GetCurrentRSS() / 1.024e6)) + u"MB" ); ChatPackets::SendSystemMessage( sysAddr, u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID()) ); return; } if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { Game::config->ReloadConfig(); VanityUtilities::SpawnVanity(); dpWorld::Instance().Reload(); auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY); for (auto entity : entities) { auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>(); if (!scriptedActivityComponent) continue; scriptedActivityComponent->ReloadConfig(); } Game::server->UpdateMaximumMtuSize(); Game::server->UpdateBandwidthLimit(); ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!"); } if (chatCommand == "rollloot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && args.size() >= 3) { uint32_t lootMatrixIndex = 0; uint32_t targetLot = 0; uint32_t loops = 1; if (!GeneralUtils::TryParse(args[0], lootMatrixIndex)) return; if (!GeneralUtils::TryParse(args[1], targetLot)) return; if (!GeneralUtils::TryParse(args[2], loops)) return; uint64_t totalRuns = 0; for (uint32_t i = 0; i < loops; i++) { while (true) { auto lootRoll = LootGenerator::Instance().RollLootMatrix(lootMatrixIndex); totalRuns += 1; bool doBreak = false; for (const auto& kv : lootRoll) { if ((uint32_t)kv.first == targetLot) { doBreak = true; } } if (doBreak) break; } } std::u16string message = u"Ran loot drops looking for " + GeneralUtils::to_u16string(targetLot) + u", " + GeneralUtils::to_u16string(loops) + u" times. It ran " + GeneralUtils::to_u16string(totalRuns) + u" times. Averaging out at " + GeneralUtils::to_u16string((float)totalRuns / loops); ChatPackets::SendSystemMessage(sysAddr, message); } if (chatCommand == "deleteinven" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { eInventoryType inventoryType = eInventoryType::INVALID; if (!GeneralUtils::TryParse(args[0], inventoryType)) { // In this case, we treat the input as a string and try to find it in the reflection list std::transform(args[0].begin(), args[0].end(), args[0].begin(), ::toupper); Game::logger->Log("SlashCommandHandler", "looking for inventory %s", args[0].c_str()); for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) { if (std::string_view(args[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index); } } if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided."); return; } auto* inventoryComponent = entity->GetComponent<InventoryComponent>(); if (!inventoryComponent) return; auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType); if (!inventoryToDelete) return; inventoryToDelete->DeleteAllItems(); Game::logger->Log("SlashCommandHandler", "Deleted inventory %s for user %llu", args[0].c_str(), entity->GetObjectID()); ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0])); } if (chatCommand == "inspect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { Entity* closest = nullptr; eReplicaComponentType component; std::u16string ldf; bool isLDF = false; if (!GeneralUtils::TryParse(args[0], component)) { component = eReplicaComponentType::INVALID; ldf = GeneralUtils::UTF8ToUTF16(args[0]); isLDF = true; } auto reference = entity->GetPosition(); auto closestDistance = 0.0f; const auto candidates = EntityManager::Instance()->GetEntitiesByComponent(component); for (auto* candidate : candidates) { if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) { continue; } if (isLDF && !candidate->HasVar(ldf)) { continue; } if (closest == nullptr) { closest = candidate; closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference); continue; } const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference); if (distance < closestDistance) { closest = candidate; closestDistance = distance; } } if (closest == nullptr) { return; } EntityManager::Instance()->SerializeEntity(closest); auto* table = CDClientManager::Instance()->GetTable<CDObjectsTable>("Objects"); const auto& info = table->GetByID(closest->GetLOT()); std::stringstream header; header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping()); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str())); for (const auto& pair : closest->GetComponents()) { auto id = pair.first; std::stringstream stream; stream << "Component [" << std::to_string(static_cast<uint32_t>(id)) << "]"; ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(stream.str())); } if (args.size() >= 2) { if (args[1] == "-m" && args.size() >= 3) { auto* movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>(); int32_t value = 0; if (movingPlatformComponent == nullptr || !GeneralUtils::TryParse(args[2], value)) { return; } movingPlatformComponent->SetSerialized(true); if (value == -1) { movingPlatformComponent->StopPathing(); } else { movingPlatformComponent->GotoWaypoint(value); } EntityManager::Instance()->SerializeEntity(closest); } else if (args[1] == "-a" && args.size() >= 3) { GameMessages::SendPlayAnimation(closest, GeneralUtils::UTF8ToUTF16(args[2])); } else if (args[1] == "-s") { for (auto* entry : closest->GetSettings()) { ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString())); } ChatPackets::SendSystemMessage(sysAddr, u"------"); ChatPackets::SendSystemMessage(sysAddr, u"Spawner ID: " + GeneralUtils::to_u16string(closest->GetSpawnerID())); } else if (args[1] == "-p") { const auto postion = closest->GetPosition(); ChatPackets::SendSystemMessage( sysAddr, GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >") ); } else if (args[1] == "-f") { auto* destuctable = closest->GetComponent<DestroyableComponent>(); if (destuctable == nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!"); return; } ChatPackets::SendSystemMessage(sysAddr, u"Smashable: " + (GeneralUtils::to_u16string(destuctable->GetIsSmashable()))); ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:"); for (const auto entry : destuctable->GetFactionIDs()) { ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry))); } ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:"); for (const auto entry : destuctable->GetEnemyFactionsIDs()) { ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry))); } if (args.size() >= 3) { int32_t faction; if (!GeneralUtils::TryParse(args[2], faction)) { return; } destuctable->SetFaction(-1); destuctable->AddFaction(faction, true); } } else if (args[1] == "-t") { auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>(); if (phantomPhysicsComponent != nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetEffectType()))); const auto dir = phantomPhysicsComponent->GetDirection(); ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">"); ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier()))); ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive()))); } auto* triggerComponent = closest->GetComponent<TriggerComponent>(); if (triggerComponent) { auto trigger = triggerComponent->GetTrigger(); if (trigger) { ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id))); } } } } } } bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) { //We're gonna go ahead and presume we've got the db loaded already: CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable"); const CDZoneTable* zone = zoneTable->Query(zoneID); if (zone != nullptr) { return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str()); } else { return false; } } void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) { AMFArrayValue args; auto* titleValue = new AMFStringValue(); titleValue->SetStringValue(title); auto* messageValue = new AMFStringValue(); messageValue->SetStringValue(message); args.InsertValue("title", titleValue); args.InsertValue("message", messageValue); GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", &args); //Notify chat about it CBITSTREAM; PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT); bitStream.Write<uint32_t>(title.size()); for (auto character : title) { bitStream.Write<char>(character); } bitStream.Write<uint32_t>(message.size()); for (auto character : message) { bitStream.Write<char>(character); } Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false); }