#pragma once // Custom Classes #include "CDTable.h" /*! \file CDItemSetSkillsTable.hpp \brief Contains data for the ItemSetSkills table */ //! ZoneTable Struct struct CDItemSetSkills { unsigned int SkillSetID; //!< The skill set ID unsigned int SkillID; //!< The skill ID unsigned int SkillCastType; //!< The skill cast type }; //! ItemSets table class CDItemSetSkillsTable : public CDTable { private: std::vector entries; public: //! Constructor CDItemSetSkillsTable(void); //! Destructor ~CDItemSetSkillsTable(void); //! Returns the table's name /*! \return The table name */ std::string GetName(void) const override; //! Queries the table with a custom "where" clause /*! \param predicate The predicate */ std::vector Query(std::function predicate); //! Gets all the entries in the table /*! \return The entries */ std::vector GetEntries(void) const; std::vector GetBySkillID(unsigned int SkillSetID); };