#include "MoveToInventoryMessage.h" MoveToInventoryMessage::MoveToInventoryMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) { auto* behaviorIndexValue = arguments->Get<double>("BehaviorIndex"); if (!behaviorIndexValue) return; behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue()); Game::logger->LogDebug("MoveToInventoryMessage", "behaviorId %i behaviorIndex %i", behaviorId, behaviorIndex); }