#include "RepairBehavior.h" #include "BehaviorBranchContext.h" #include "DestroyableComponent.h" #include "dpWorld.h" #include "EntityManager.h" #include "Logger.h" #include "Game.h" #include "eReplicaComponentType.h" void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) { auto* entity = Game::entityManager->GetEntity(branch.target); if (entity == nullptr) { LOG("Failed to find entity for (%llu)!", branch.target); return; } auto* destroyable = static_cast(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); if (destroyable == nullptr) { LOG("Failed to find destroyable component for %(llu)!", branch.target); return; } destroyable->Repair(this->m_armor); } void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) { Handle(context, bit_stream, branch); } void RepairBehavior::Load() { this->m_armor = GetInt("armor"); }