#ifndef __WORLDCONFIG__H__ #define __WORLDCONFIG__H__ #include #include struct WorldConfig { int32_t worldConfigID{}; //! Primary key for WorldConfig table float peGravityValue{}; //! Unknown float peBroadphaseWorldSize{}; //! Unknown float peGameObjScaleFactor{}; //! Unknown float characterRotationSpeed{}; //! The players' rotation speed float characterWalkForwardSpeed{}; //! The players' walk forward speed float characterWalkBackwardSpeed{}; //! The players' walk backwards speed float characterWalkStrafeSpeed{}; //! The players' strafe speed float characterWalkStrafeForwardSpeed{}; //! The players' walk strafe forward speed float characterWalkStrafeBackwardSpeed{}; //! The players' walk strage backwards speed float characterRunBackwardSpeed{}; //! The players' run backwards speed float characterRunStrafeSpeed{}; //! The players' run strafe speed float characterRunStrafeForwardSpeed{}; //! The players' run strafe forward speed float characterRunStrafeBackwardSpeed{}; //! The players' run strage backwards speed float globalCooldown{}; //! The global ability cooldown float characterGroundedTime{}; //! Unknown float characterGroundedSpeed{}; //! Unknown float globalImmunityTime{}; //! Unknown float characterMaxSlope{}; //! Unknown float defaultRespawnTime{}; //! Unknown float missionTooltipTimeout{}; float vendorBuyMultiplier{}; //! The buy scalar for buying from vendors float petFollowRadius{}; //! The players' pet follow radius float characterEyeHeight{}; //! The players' eye height float flightVerticalVelocity{}; //! Unknown float flightAirspeed{}; //! Unknown float flightFuelRatio{}; //! Unknown float flightMaxAirspeed{}; //! Unknown float fReputationPerVote{}; //! Unknown int32_t propertyCloneLimit{}; //! Unknown int32_t defaultHomespaceTemplate{}; //! Unknown float coinsLostOnDeathPercent{}; //! The percentage of coins to lose on a player death int32_t coinsLostOnDeathMin{}; //! The minimum number of coins to lose on a player death int32_t coinsLostOnDeathMax{}; //! The maximum number of coins to lose on a player death int32_t characterVotesPerDay{}; //! Unknown int32_t propertyModerationRequestApprovalCost{};//! Unknown int32_t propertyModerationRequestReviewCost{}; //! Unknown int32_t propertyModRequestsAllowedSpike{}; //! Unknown int32_t propertyModRequestsAllowedInterval{}; //! Unknown int32_t propertyModRequestsAllowedTotal{}; //! Unknown int32_t propertyModRequestsSpikeDuration{}; //! Unknown int32_t propertyModRequestsIntervalDuration{}; //! Unknown bool modelModerateOnCreate{}; //! Unknown float defaultPropertyMaxHeight{}; //! Unknown float reputationPerVoteCast{}; //! Unknown float reputationPerVoteReceived{}; //! Unknown int32_t showcaseTopModelConsiderationBattles{}; //! Unknown float reputationPerBattlePromotion{}; //! Unknown float coinsLostOnDeathMinTimeout{}; //! Unknown float coinsLostOnDeathMaxTimeout{}; //! Unknown int32_t mailBaseFee{}; //! The base fee to take when a player sends mail float mailPercentAttachmentFee{}; //! The scalar multiplied by an items base cost to determine how much that item costs to be mailed int32_t propertyReputationDelay{}; //! Unknown int32_t levelCap{}; //! The maximum player level std::string levelUpBehaviorEffect{}; //! Unknown int32_t characterVersion{}; //! Unknown int32_t levelCapCurrencyConversion{}; //! The ratio of UScore (LEGO Score) to coins }; #endif //! __WORLDCONFIG__H__