#pragma once #include "ActivityManager.h" enum FrakjawEnemies { BoneWolf = 16191, BlackSmith = 14007, Marksman = 14008, Commando = 14009, MadScientist = 16511 }; enum FrakjawLots : LOT { ChestLOT = 16486, LedgedFrakjawLOT = 16289, LowerFrakjawLOT = 16048, CounterWeightLOT = 16141 }; struct FrakjawWaveEnemy { LOT lot; uint32_t largeNumber; uint32_t smallNumber; }; class NjMonastryBossInstance : public ActivityManager { public: void OnStartup(Entity* self) override; void OnPlayerLoaded(Entity* self, Entity* player) override; void OnPlayerExit(Entity* self, Entity* player) override; void OnActivityTimerDone(Entity *self, const std::string &name) override; private: void StartFight(Entity* self); void WaveOver(Entity* self); void FightOver(Entity* self); void SummonWave(Entity* self, Entity* frakjaw); void LowerFrakjaw(Entity* self, Entity* frakjaw); void LowerFrakjawSummon(Entity* self, Entity* frakjaw); void RemovePoison(Entity* self); static void SpawnOnNetwork(Entity* self, const LOT& toSpawn, const uint32_t& numberToSpawn, const std::string& spawnerName); static void TeleportPlayer(Entity* player, uint32_t position); // Event handlers for anything spawned by the main spawner void HandleLedgedFrakjawSpawned(Entity* self, Entity* ledgedFrakjaw); void HandleCounterWeightSpawned(Entity* self, Entity* counterWeight); void HandleLowerFrakjawSpawned(Entity* self, Entity* lowerFrakjaw); void HandleWaveEnemySpawned(Entity* self, Entity* waveEnemy); void HandleWaveEnemyDied(Entity* self, Entity* waveEnemy); void HandleLowerFrakjawHit(Entity* self, Entity* lowerFrakjaw, Entity* attacker); void HandleLowerFrakjawDied(Entity* self, Entity* lowerFrakjaw); const std::vector> m_Waves = { // Wave 1 { { FrakjawEnemies::Marksman, 2, 1}, { FrakjawEnemies::BlackSmith, 4, 3}, { FrakjawEnemies::Commando, 2, 1}, { FrakjawEnemies::MadScientist, 1, 0}, }, // Wave 2 { { FrakjawEnemies::BoneWolf, 1, 0}, { FrakjawEnemies::BlackSmith, 2, 2}, { FrakjawEnemies::Marksman, 2, 1}, { FrakjawEnemies::MadScientist, 1, 1}, }, // Wave 3 { { FrakjawEnemies::BoneWolf, 2, 1}, { FrakjawEnemies::Marksman, 2, 1}, { FrakjawEnemies::Commando, 2, 2}, { FrakjawEnemies::MadScientist, 1, 0}, }, // Wave 4 { { FrakjawEnemies::BlackSmith, 2, 2}, { FrakjawEnemies::BoneWolf, 1, 1}, { FrakjawEnemies::Commando, 3, 1}, { FrakjawEnemies::Marksman, 2, 0}, }, // Wave 5 { { FrakjawEnemies::MadScientist, 1, 0}, { FrakjawEnemies::BoneWolf, 2, 0}, { FrakjawEnemies::Commando, 3, 0}, { FrakjawEnemies::Marksman, 2, 0}, } }; const int32_t PoisonBuff = 60; // Variables const std::u16string TotalPlayersLoadedVariable = u"TotalPlayersLoaded"; const std::u16string LargeTeamVariable = u"LargeTeam"; const std::u16string FightStartedVariable = u"FightStarted"; const std::u16string LedgeFrakjawVariable = u"LedgeFrakjaw"; const std::u16string LowerFrakjawVariable = u"LowerFrakjaw"; const std::u16string WaveNumberVariable = u"WaveNumber"; const std::u16string OnLastWaveVarbiale = u"OnLastWave"; const std::u16string TrashMobsAliveVariable = u"TrashMobsAlive"; const std::u16string TotalAliveInWaveVariable = u"TotalAliveInWave"; // Timers const char TimerSplitChar = '+'; const std::string WaitingForPlayersTimer = "WaitingForPlayers"; const std::string SpawnWaveTimer = "SpawnWave"; const std::string SpawnNextWaveTimer = "SpawnNextWave"; const std::string UnstunTimer = "Unstun+"; const std::string FrakjawSpawnInTimer = "LowerFrakjawSpawnIn+"; const std::string WaveOverTimer = "WaveOverTimer"; const std::string FightOverTimer = "FightOver"; const std::string LowerFrakjawCamTimer = "StartLowerFrakjawCam"; const std::string SpawnCounterWeightTimer = "SpawnQB"; const std::string SpawnRailTimer = "SpawnRailQB"; const std::string SpawnLowerFrakjawTimer = "SpawnLowerFrakjaw"; // Groups const std::string ChestSpawnpointGroup = "ChestSpawnPoint"; // Spawner network names const std::string LedgeFrakjawSpawner = "LedgeFrakjaw"; const std::string LowerFrakjawSpawner = "LowerFrakjaw"; const std::string BaseEnemiesSpawner = "EnemySpawnPoints_"; const std::string CounterweightSpawner = "Counterweights"; const std::string FireRailSpawner = "FireRailActivatorQB"; const std::string ExtraRocks = "ExtraRocks"; // Cinematics const std::string LedgeFrakSummon = "FrakjawSummoning"; const std::string BaseCounterweightQB = "CounterweightQB"; const std::string BaseCounterweightSpawn = "CWQBSpawn"; const std::string BottomFrakSummon = "BottomFrakjawSummoning"; const std::string BottomFrakSpawn = "BottomFrakjawSpawning"; const std::string TreasureChestSpawning = "TreasureChestSpawning"; const std::string FireRailSpawn = "RailQBSpawn"; // Notifications const std::u16string StopMusicNotification = u"StopMusic"; const std::u16string StartMusicNotification = u"StartMusic"; const std::u16string FlashMusicNotification = u"FlashMusic"; const std::u16string PlayCinematicNotification = u"PlayCinematic"; const std::u16string EndCinematicNotification = u"EndCinematic"; // Animations const std::u16string SummonAnimation = u"summon"; const std::u16string TeleportOutAnimation = u"teleport-out"; const std::u16string TeleportInAnimation = u"teleport-in"; const std::u16string StunnedAnimation = u"stunned"; // Audio cues const std::string AudioWaveAudio = "Monastery_Frakjaw_Battle_"; const std::string BattleOverAudio = "Monastery_Frakjaw_Battle_Win"; const std::string CounterSmashAudio = "{d76d7b9d-9dc2-4e52-a315-69b25ef521ca}"; };