#pragma once #include "CppScripts.h" class FvBounceOverWall : public CppScripts::Script { /** * @brief When a collision has been made with self this method is called. * * @param self The Entity that called this function. * @param target The target Entity of self. */ void OnCollisionPhantom(Entity* self, Entity* target) override; private: /** * MissionId for the Gate Crasher mission. */ int32_t GateCrasherMissionId = 849; /** * MissionUid for the Gate Crasher mission. */ int32_t GateCrasherMissionUid = 1241; };