#include "VehiclePhysicsComponent.h" #include "EntityManager.h" VehiclePhysicsComponent::VehiclePhysicsComponent(Entity* parent) : Component(parent) { m_Position = NiPoint3::ZERO; m_Rotation = NiQuaternion::IDENTITY; m_Velocity = NiPoint3::ZERO; m_AngularVelocity = NiPoint3::ZERO; m_IsOnGround = true; m_IsOnRail = false; m_DirtyPosition = true; m_DirtyVelocity = true; m_DirtyAngularVelocity = true; } VehiclePhysicsComponent::~VehiclePhysicsComponent() { } void VehiclePhysicsComponent::SetPosition(const NiPoint3& pos) { m_Position = pos; } void VehiclePhysicsComponent::SetRotation(const NiQuaternion& rot) { m_DirtyPosition = true; m_Rotation = rot; } void VehiclePhysicsComponent::SetVelocity(const NiPoint3& vel) { m_DirtyPosition = true; m_Velocity = vel; } void VehiclePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) { m_DirtyPosition = true; m_AngularVelocity = vel; } void VehiclePhysicsComponent::SetIsOnGround(bool val) { m_DirtyPosition = true; m_IsOnGround = val; } void VehiclePhysicsComponent::SetIsOnRail(bool val) { m_DirtyPosition = true; m_IsOnRail = val; } void VehiclePhysicsComponent::SetDirtyPosition(bool val) { m_DirtyPosition = val; } void VehiclePhysicsComponent::SetDirtyVelocity(bool val) { m_DirtyVelocity = val; } void VehiclePhysicsComponent::SetDirtyAngularVelocity(bool val) { m_DirtyAngularVelocity = val; } void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) { outBitStream->Write(bIsInitialUpdate || m_DirtyPosition); if (bIsInitialUpdate || m_DirtyPosition) { outBitStream->Write(m_Position); outBitStream->Write(m_Rotation); outBitStream->Write(m_IsOnGround); outBitStream->Write(m_IsOnRail); outBitStream->Write(bIsInitialUpdate || m_DirtyVelocity); if (bIsInitialUpdate || m_DirtyVelocity) { outBitStream->Write(m_Velocity); } outBitStream->Write(bIsInitialUpdate || m_DirtyAngularVelocity); if (bIsInitialUpdate || m_DirtyAngularVelocity) { outBitStream->Write(m_AngularVelocity); } outBitStream->Write0(); outBitStream->Write0(); outBitStream->Write(0.0f); if (!bIsInitialUpdate) { outBitStream->Write0(); } } if (bIsInitialUpdate) { outBitStream->Write(5); outBitStream->Write1(); } outBitStream->Write0(); } void VehiclePhysicsComponent::Update(float deltaTime) { if (m_SoftUpdate > 5) { EntityManager::Instance()->SerializeEntity(m_Parent); m_SoftUpdate = 0; } else { m_SoftUpdate += deltaTime; } }