/// \file /// \brief A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet. /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.jenkinssoftware.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __SIMPLE_TCP_SERVER #define __SIMPLE_TCP_SERVER #ifdef _XBOX360 #include "Console1Includes.h" #elif defined(_WIN32) #include #include #else #include #include #include // fd_set #include #include #include #include #include /// Unix/Linux uses ints for sockets typedef unsigned int SOCKET; #endif #include "RakMemoryOverride.h" #include "DS_List.h" #include "RakNetTypes.h" #include "SingleProducerConsumer.h" #include "Export.h" #include "RakThread.h" #include "DS_Queue.h" #include "SimpleMutex.h" #include "RakNetDefines.h" struct RemoteClient; #if defined(OPEN_SSL_CLIENT_SUPPORT) #include #include #include #include #include #endif /// \internal /// \brief As the name says, a simple multithreaded TCP server. Used by TelnetTransport class RAK_DLL_EXPORT TCPInterface : public RakNet::RakMemoryOverride { public: TCPInterface(); ~TCPInterface(); /// Starts the TCP server on the indicated port bool Start(unsigned short port, unsigned short maxIncomingConnections); /// Stops the TCP server void Stop(void); /// Connect to the specified host on the specified port SystemAddress Connect(const char* host, unsigned short remotePort, bool block=true); #if defined(OPEN_SSL_CLIENT_SUPPORT) /// Start SSL on an existing connection, notified with HasCompletedConnectionAttempt void StartSSLClient(SystemAddress systemAddress); /// Was SSL started on this socket? bool IsSSLActive(SystemAddress systemAddress); #endif /// Sends a byte stream void Send( const char *data, unsigned length, SystemAddress systemAddress ); /// Returns data received Packet* Receive( void ); /// Disconnects a player/address void CloseConnection( SystemAddress systemAddress ); /// Deallocates a packet returned by Receive void DeallocatePacket( Packet *packet ); /// Has a previous call to connect succeeded? Only used if block==false in the call to Connect /// \return UNASSIGNED_SYSTEM_ADDRESS = no. Anything else means yes. SystemAddress HasCompletedConnectionAttempt(void); /// Has a previous call to connect failed? Only used if block==false in the call to Connect /// \return UNASSIGNED_SYSTEM_ADDRESS = no. Anything else means yes. SystemAddress HasFailedConnectionAttempt(void); /// Queued events of new connections SystemAddress HasNewConnection(void); /// Queued events of lost connections SystemAddress HasLostConnection(void); protected: bool isStarted, threadRunning; SOCKET listenSocket; // Assuming remoteClients is only used by one thread! DataStructures::List remoteClients; // Use this thread-safe queue to add to remoteClients DataStructures::Queue remoteClientsInsertionQueue; SimpleMutex remoteClientsInsertionQueueMutex; DataStructures::SingleProducerConsumer outgoingMessages, incomingMessages; DataStructures::SingleProducerConsumer newConnections, lostConnections, requestedCloseConnections; DataStructures::SingleProducerConsumer newRemoteClients; SimpleMutex completedConnectionAttemptMutex, failedConnectionAttemptMutex; DataStructures::Queue completedConnectionAttempts, failedConnectionAttempts; DataStructures::List blockingSocketList; SimpleMutex blockingSocketListMutex; friend RAK_THREAD_DECLARATION(UpdateTCPInterfaceLoop); friend RAK_THREAD_DECLARATION(ConnectionAttemptLoop); void WaitForPendingClients(); void DeleteRemoteClient(RemoteClient *remoteClient, fd_set *exceptionFD); void InsertRemoteClient(RemoteClient* remoteClient); SOCKET SocketConnect(const char* host, unsigned short remotePort); struct ThisPtrPlusSysAddr { TCPInterface *tcpInterface; SystemAddress systemAddress; bool useSSL; }; #if defined(OPEN_SSL_CLIENT_SUPPORT) SSL_CTX* ctx; const SSL_METHOD *meth; DataStructures::SingleProducerConsumer startSSL; DataStructures::List activeSSLConnections; #endif }; /// Stores information about a remote client. struct RemoteClient { RemoteClient() { #if defined(OPEN_SSL_CLIENT_SUPPORT) ssl=0; #endif } SOCKET socket; SystemAddress systemAddress; #if defined(OPEN_SSL_CLIENT_SUPPORT) SSL* ssl; void InitSSL(SSL_CTX* ctx, const SSL_METHOD *meth); void DisconnectSSL(void); void FreeSSL(void); void Send(const char *data, unsigned int length); int Recv(char *data, const int dataSize); #else void Send(const char *data, unsigned int length); int Recv(char *data, const int dataSize); #endif }; #endif