#include "Component.h" Component::Component(Entity* parent) { m_Parent = parent; } Component::~Component() { } Entity* Component::GetParent() const { return m_Parent; } void Component::Update(float deltaTime) { } void Component::OnUse(Entity* originator) { } void Component::UpdateXml(tinyxml2::XMLDocument* doc) { } void Component::LoadFromXml(tinyxml2::XMLDocument *doc) { }