#ifndef AUTHPACKETS_H #define AUTHPACKETS_H #define _VARIADIC_MAX 10 #include "dCommonVars.h" #include "dNetCommon.h" #include enum class ServerType : uint32_t; enum class eLoginResponse : uint8_t; class dServer; enum class eStamps : uint32_t { PASSPORT_AUTH_START, PASSPORT_AUTH_BYPASS, PASSPORT_AUTH_ERROR, PASSPORT_AUTH_DB_SELECT_START, PASSPORT_AUTH_DB_SELECT_FINISH, PASSPORT_AUTH_DB_INSERT_START, PASSPORT_AUTH_DB_INSERT_FINISH, PASSPORT_AUTH_LEGOINT_COMMUNICATION_START, PASSPORT_AUTH_LEGOINT_RECEIVED, PASSPORT_AUTH_LEGOINT_THREAD_SPAWN, PASSPORT_AUTH_LEGOINT_WEBSERVICE_START, PASSPORT_AUTH_LEGOINT_WEBSERVICE_FINISH, PASSPORT_AUTH_LEGOINT_LEGOCLUB_START, PASSPORT_AUTH_LEGOINT_LEGOCLUB_FINISH, PASSPORT_AUTH_LEGOINT_THREAD_FINISH, PASSPORT_AUTH_LEGOINT_REPLY, PASSPORT_AUTH_LEGOINT_ERROR, PASSPORT_AUTH_LEGOINT_COMMUNICATION_END, PASSPORT_AUTH_LEGOINT_DISCONNECT, PASSPORT_AUTH_WORLD_COMMUNICATION_START, PASSPORT_AUTH_CLIENT_OS, PASSPORT_AUTH_WORLD_PACKET_RECEIVED, PASSPORT_AUTH_IM_COMMUNICATION_START, PASSPORT_AUTH_IM_LOGIN_START, PASSPORT_AUTH_IM_LOGIN_ALREADY_LOGGED_IN, PASSPORT_AUTH_IM_OTHER_LOGIN_REMOVED, PASSPORT_AUTH_IM_LOGIN_QUEUED, PASSPORT_AUTH_IM_LOGIN_RESPONSE, PASSPORT_AUTH_IM_COMMUNICATION_END, PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, PASSPORT_AUTH_WORLD_DISCONNECT, NO_LEGO_INTERFACE, DB_ERROR, GM_REQUIRED, NO_LEGO_WEBSERVICE_XML, LEGO_WEBSERVICE_TIMEOUT, LEGO_WEBSERVICE_ERROR, NO_WORLD_SERVER }; struct Stamp { eStamps type; uint32_t value; uint64_t timestamp; Stamp(eStamps type, uint32_t value, uint64_t timestamp = time(nullptr)){ this->type = type; this->value = value; this->timestamp = timestamp; } void Serialize(RakNet::BitStream& outBitStream); }; enum class ClientOS : uint8_t { UNKNOWN, WINDOWS, MACOS }; enum class LanguageCodeID : uint16_t { de_DE = 0x0407, en_US = 0x0409, en_GB = 0x0809 }; template <> struct magic_enum::customize::enum_range { static constexpr int min = 1031; static constexpr int max = 2057; }; enum class Language : uint32_t { en_US, pl_US, de_DE, en_GB, }; namespace AuthPackets { void HandleHandshake(dServer* server, Packet* packet); void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType); void HandleLoginRequest(dServer* server, Packet* packet); void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector& stamps); void LoadClaimCodes(); } #endif // AUTHPACKETS_H