#include "BaseWavesGenericEnemy.h" #include "BaseEnemyApe.h" class WaveBossApe : public BaseEnemyApe, public BaseWavesGenericEnemy { uint32_t GetPoints() override { return 5000; } void OnStartup(Entity* self) override; void OnDie(Entity* self, Entity* killer) override; void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; };