#ifndef __UPDATEACTIONMESSAGE__H__ #define __UPDATEACTIONMESSAGE__H__ #include "Action.h" #include "ActionContext.h" #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Sent when a player updates the value in an Action * */ class UpdateActionMessage : public BehaviorMessageBase { public: UpdateActionMessage(const AMFArrayValue* arguments); [[nodiscard]] int32_t GetActionIndex() const noexcept { return m_ActionIndex; } [[nodiscard]] const ActionContext& GetActionContext() const noexcept { return m_ActionContext; } [[nodiscard]] const Action& GetAction() const noexcept { return m_Action; } private: int32_t m_ActionIndex; ActionContext m_ActionContext; Action m_Action; }; #endif //!__UPDATEACTIONMESSAGE__H__