#pragma once #include "Behavior.h" class TargetCasterBehavior final : public Behavior { public: Behavior* m_action; /* * Inherited */ explicit TargetCasterBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override; void Load() override; };