#include "CDSkillBehaviorTable.h" void CDSkillBehaviorTable::LoadValuesFromDatabase() { m_empty = CDSkillBehavior(); // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size //this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior"); while (!tableData.eof()) { CDSkillBehavior entry; entry.skillID = tableData.getIntField("skillID", -1); UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1)); entry.behaviorID = tableData.getIntField("behaviorID", -1); entry.imaginationcost = tableData.getIntField("imaginationcost", -1); entry.cooldowngroup = tableData.getIntField("cooldowngroup", -1); entry.cooldown = tableData.getFloatField("cooldown", -1.0f); UNUSED(entry.isNpcEditor = tableData.getIntField("isNpcEditor", -1) == 1 ? true : false); UNUSED(entry.skillIcon = tableData.getIntField("skillIcon", -1)); UNUSED(entry.oomSkillID = tableData.getStringField("oomSkillID", "")); UNUSED(entry.oomBehaviorEffectID = tableData.getIntField("oomBehaviorEffectID", -1)); UNUSED(entry.castTypeDesc = tableData.getIntField("castTypeDesc", -1)); UNUSED(entry.imBonusUI = tableData.getIntField("imBonusUI", -1)); UNUSED(entry.lifeBonusUI = tableData.getIntField("lifeBonusUI", -1)); UNUSED(entry.armorBonusUI = tableData.getIntField("armorBonusUI", -1)); UNUSED(entry.damageUI = tableData.getIntField("damageUI", -1)); UNUSED(entry.hideIcon = tableData.getIntField("hideIcon", -1) == 1 ? true : false); UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false); UNUSED(entry.gate_version = tableData.getStringField("gate_version", "")); UNUSED(entry.cancelType = tableData.getIntField("cancelType", -1)); this->entries.insert(std::make_pair(entry.skillID, entry)); //this->entries.push_back(entry); tableData.nextRow(); } tableData.finalize(); } const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(unsigned int skillID) { std::map::iterator it = this->entries.find(skillID); if (it != this->entries.end()) { return it->second; } return m_empty; }