#define _VARIADIC_MAX 10 #include "dServer.h" #include "dNetCommon.h" #include "Logger.h" #include "dConfig.h" #include "RakNetworkFactory.h" #include "MessageIdentifiers.h" #include "eConnectionType.h" #include "eServerMessageType.h" #include "eMasterMessageType.h" #include "PacketUtils.h" #include "BitStreamUtils.h" #include "MasterPackets.h" #include "ZoneInstanceManager.h" //! Replica Constructor class class ReplicaConstructor : public ReceiveConstructionInterface { public: ReplicaReturnResult ReceiveConstruction(RakNet::BitStream* inBitStream, RakNetTime timestamp, NetworkID networkID, NetworkIDObject* existingObject, SystemAddress senderId, ReplicaManager* caller) { return REPLICA_PROCESSING_DONE; } } ConstructionCB; //! Replica Download Sender class class ReplicaSender : public SendDownloadCompleteInterface { public: ReplicaReturnResult SendDownloadComplete(RakNet::BitStream* outBitStream, RakNetTime currentTime, SystemAddress senderId, ReplicaManager* caller) { return REPLICA_PROCESSING_DONE; } } SendDownloadCompleteCB; //! Replica Download Receiver class class ReplicaReceiever : public ReceiveDownloadCompleteInterface { public: ReplicaReturnResult ReceiveDownloadComplete(RakNet::BitStream* inBitStream, SystemAddress senderId, ReplicaManager* caller) { return REPLICA_PROCESSING_DONE; } } ReceiveDownloadCompleteCB; dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, Logger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, Game::signal_t* lastSignal, unsigned int zoneID) { mIP = ip; mPort = port; mZoneID = zoneID; mInstanceID = instanceID; mMaxConnections = maxConnections; mIsInternal = isInternal; mUseEncryption = useEncryption; mLogger = logger; mMasterIP = masterIP; mMasterPort = masterPort; mMasterConnectionActive = false; mNetIDManager = nullptr; mReplicaManager = nullptr; mServerType = serverType; mConfig = config; mShouldShutdown = lastSignal; //Attempt to start our server here: mIsOkay = Startup(); //Forcibly log to both the console and our file what ip, port and possibly zoneID / instanceID we're running on: bool prevLogSetting = mLogger->GetLogToConsole(); mLogger->SetLogToConsole(true); if (mIsOkay) { if (zoneID == 0) LOG("Server is listening on %s:%i with encryption: %i", ip.c_str(), port, int(useEncryption)); else LOG("Server is listening on %s:%i with encryption: %i, running zone %i / %i", ip.c_str(), port, int(useEncryption), zoneID, instanceID); } else { LOG("FAILED TO START SERVER ON IP/PORT: %s:%i", ip.c_str(), port); return; } mLogger->SetLogToConsole(prevLogSetting); //Connect to master if we are not master: if (serverType != ServerType::Master) { SetupForMasterConnection(); if (!ConnectToMaster()) { LOG("Failed ConnectToMaster!"); } } //Set up Replica if we're a world server: if (serverType == ServerType::World) { mNetIDManager = new NetworkIDManager(); mNetIDManager->SetIsNetworkIDAuthority(true); mReplicaManager = new ReplicaManager(); mReplicaManager->SetAutoParticipateNewConnections(false); mReplicaManager->SetAutoConstructToNewParticipants(false); mReplicaManager->SetAutoSerializeInScope(true); mReplicaManager->SetReceiveConstructionCB(&ConstructionCB); mReplicaManager->SetDownloadCompleteCB(&SendDownloadCompleteCB, &ReceiveDownloadCompleteCB); mPeer->AttachPlugin(mReplicaManager); mPeer->SetNetworkIDManager(mNetIDManager); } } dServer::~dServer() { Shutdown(); } Packet* dServer::ReceiveFromMaster() { if (!mMasterPeer) return nullptr; if (!mMasterConnectionActive) ConnectToMaster(); Packet* packet = mMasterPeer->Receive(); if (packet) { if (packet->length < 1) { mMasterPeer->DeallocatePacket(packet); return nullptr; } if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) { LOG("Lost our connection to master, shutting DOWN!"); mMasterConnectionActive = false; //ConnectToMaster(); //We'll just shut down now } if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) { LOG("Established connection to master, zone (%i), instance (%i)", this->GetZoneID(), this->GetInstanceID()); mMasterConnectionActive = true; mMasterSystemAddress = packet->systemAddress; MasterPackets::SendServerInfo(this, packet); } if (packet->data[0] == ID_USER_PACKET_ENUM) { if (static_cast(packet->data[1]) == eConnectionType::MASTER) { switch (static_cast(packet->data[3])) { case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: { uint64_t requestID = PacketUtils::ReadU64(8, packet); ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet); break; } case eMasterMessageType::SHUTDOWN: *mShouldShutdown = -2; break; //When we handle these packets in World instead dServer, we just return the packet's pointer. default: return packet; } } } mMasterPeer->DeallocatePacket(packet); } return nullptr; } Packet* dServer::Receive() { return mPeer->Receive(); } void dServer::DeallocatePacket(Packet* packet) { mPeer->DeallocatePacket(packet); } void dServer::DeallocateMasterPacket(Packet* packet) { mMasterPeer->DeallocatePacket(packet); } void dServer::Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) { mPeer->Send(bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, broadcast); } void dServer::SendToMaster(RakNet::BitStream* bitStream) { if (!mMasterConnectionActive) ConnectToMaster(); mMasterPeer->Send(bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, mMasterSystemAddress, false); } void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) { RakNet::BitStream bitStream; BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::DISCONNECT_NOTIFY); bitStream.Write(disconNotifyID); mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false); mPeer->CloseConnection(sysAddr, true); } bool dServer::IsConnected(const SystemAddress& sysAddr) { return mPeer->IsConnected(sysAddr); } bool dServer::Startup() { mSocketDescriptor = SocketDescriptor(uint16_t(mPort), 0); mPeer = RakNetworkFactory::GetRakPeerInterface(); if (!mPeer) return false; if (!mPeer->Startup(mMaxConnections, 10, &mSocketDescriptor, 1)) return false; if (mIsInternal) { mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15); } else { UpdateBandwidthLimit(); UpdateMaximumMtuSize(); mPeer->SetIncomingPassword("3.25 ND1", 8); } mPeer->SetMaximumIncomingConnections(mMaxConnections); if (mUseEncryption) mPeer->InitializeSecurity(NULL, NULL, NULL, NULL); return true; } void dServer::UpdateMaximumMtuSize() { auto maxMtuSize = mConfig->GetValue("maximum_mtu_size"); mPeer->SetMTUSize(maxMtuSize.empty() ? 1228 : std::stoi(maxMtuSize)); } void dServer::UpdateBandwidthLimit() { auto newBandwidth = mConfig->GetValue("maximum_outgoing_bandwidth"); mPeer->SetPerConnectionOutgoingBandwidthLimit(!newBandwidth.empty() ? std::stoi(newBandwidth) : 0); } void dServer::Shutdown() { if (mPeer) { mPeer->Shutdown(1000); RakNetworkFactory::DestroyRakPeerInterface(mPeer); } if (mNetIDManager) { delete mNetIDManager; mNetIDManager = nullptr; } if (mReplicaManager) { delete mReplicaManager; mReplicaManager = nullptr; } if (mServerType != ServerType::Master && mMasterPeer) { mMasterPeer->Shutdown(1000); RakNetworkFactory::DestroyRakPeerInterface(mMasterPeer); } } void dServer::SetupForMasterConnection() { mMasterSocketDescriptor = SocketDescriptor(uint16_t(mPort + 1), 0); mMasterPeer = RakNetworkFactory::GetRakPeerInterface(); bool ret = mMasterPeer->Startup(1, 30, &mMasterSocketDescriptor, 1); if (!ret) LOG("Failed MasterPeer Startup!"); } bool dServer::ConnectToMaster() { //LOG("Connection to Master %s:%d", mMasterIP.c_str(), mMasterPort); return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, "3.25 DARKFLAME1", 15); } void dServer::UpdateReplica() { mReplicaManager->Update(mPeer); } int dServer::GetPing(const SystemAddress& sysAddr) const { return mPeer->GetAveragePing(sysAddr); } int dServer::GetLatestPing(const SystemAddress& sysAddr) const { return mPeer->GetLastPing(sysAddr); }