#include "NtXRayServer.h" #include "PhantomPhysicsComponent.h" #include "EntityManager.h" #include "SkillComponent.h" void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target) { auto* skillComponent = target->GetComponent(); if (skillComponent == nullptr) { return; } skillComponent->CalculateBehavior(1220, 27641, target->GetObjectID()); }