#include "AmSkeletonEngineer.h" #include "DestroyableComponent.h" #include "SkillComponent.h" void AmSkeletonEngineer::OnHit(Entity* self, Entity* attacker) { auto* destroyableComponent = self->GetComponent(); auto* skillComponent = self->GetComponent(); if (destroyableComponent == nullptr || skillComponent == nullptr) { return; } if (destroyableComponent->GetHealth() < 12 && !self->GetVar(u"injured")) { self->SetVar(u"injured", true); skillComponent->CalculateBehavior(953, 19864, self->GetObjectID(), true); const auto attackerID = attacker->GetObjectID(); self->AddCallbackTimer(4.5f, [this, self, attackerID] () { self->Smash(attackerID); }); } }