#pragma once #include "CppScripts.h" #include "PhantomPhysicsComponent.h" #include "SkillComponent.h" #include "EntityManager.h" #include "AgMonumentLaserServer.h" class AgLaserSensorServer : public CppScripts::Script { public: void OnStartup(Entity* self); void OnCollisionPhantom(Entity* self, Entity* target); private: SkillComponent* m_Skill; int m_RepelForce = -25; int m_SkillCastID = 163; };