#include "NsTokenConsoleServer.h" #include "InventoryComponent.h" #include "GameMessages.h" #include "Character.h" #include "MissionComponent.h" #include "QuickBuildComponent.h" #include "eTerminateType.h" #include "ePlayerFlag.h" void NsTokenConsoleServer::OnStartup(Entity* self) { } void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) { auto* quickBuildComponent = self->GetComponent(); if (quickBuildComponent == nullptr) { return; } if (quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) { return; } auto* inventoryComponent = user->GetComponent(); auto* missionComponent = user->GetComponent(); auto* character = user->GetCharacter(); if (inventoryComponent == nullptr || missionComponent == nullptr || character == nullptr) { return; } if (inventoryComponent->GetLotCount(6194) < 25) { return; } inventoryComponent->RemoveItem(6194, 25); const auto useSound = self->GetVar(u"sound1"); if (!useSound.empty()) { GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound); } // Player must be in faction to interact with this entity. LOT tokenLOT = 0; if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture tokenLOT = 8321; else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly tokenLOT = 8318; else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox tokenLOT = 8320; else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel tokenLOT = 8319; inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::NONE); missionComponent->ForceProgressTaskType(863, 1, 1, false); GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); }