#include "TokenConsoleServer.h" #include "InventoryComponent.h" #include "GameMessages.h" #include "eTerminateType.h" #include "ePlayerFlag.h" //2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need void TokenConsoleServer::OnUse(Entity* self, Entity* user) { auto* inv = user->GetComponent(); //make sure the user has the required amount of infected bricks if (inv && inv->GetLotCount(6194) >= bricksToTake) { //yeet the bricks inv->RemoveItem(6194, bricksToTake); //play sound if (self->HasVar(u"sound1")) { GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), self->GetVarAsString(u"sound1")); } //figure out which faction the player belongs to: // At this point the player has to be in a faction. GameMessages::GetFlag getFlag{}; getFlag.target = user->GetObjectID(); LOT tokenLOT = 0; if (getFlag.iFlagId = ePlayerFlag::VENTURE_FACTION, SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) //venture tokenLOT = 8321; else if (getFlag.iFlagId = ePlayerFlag::ASSEMBLY_FACTION, SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) //assembly tokenLOT = 8318; else if (getFlag.iFlagId = ePlayerFlag::PARADOX_FACTION, SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) //paradox tokenLOT = 8320; else if (getFlag.iFlagId = ePlayerFlag::SENTINEL_FACTION, SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) //sentinel tokenLOT = 8319; inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::NONE); } GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); }