/* * Darkflame Universe * Copyright 2018 */ #ifndef SLASHCOMMANDHANDLER_H #define SLASHCOMMANDHANDLER_H #include "RakNetTypes.h" #include class Entity; namespace SlashCommandHandler { void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr); bool CheckIfAccessibleZone(const unsigned int zoneID); void SendAnnouncement(const std::string& title, const std::string& message); }; #endif // SLASHCOMMANDHANDLER_H