#pragma once #include "NtFactionSpyServer.h" class NtDukeServer : public NtFactionSpyServer { void SetVariables(Entity *self) override; void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override; const uint32_t m_SwordMissionID = 1448; const LOT m_SwordLot = 13777; };