#include "HydrantSmashable.h" #include "EntityManager.h" #include "GeneralUtils.h" void HydrantSmashable::OnDie(Entity* self, Entity* killer) { const auto hydrantName = self->GetVar(u"hydrant"); LDFBaseData* data = new LDFData(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName)); EntityInfo info {}; info.lot = 7328; info.pos = self->GetPosition(); info.rot = self->GetRotation(); info.settings = {data}; info.spawnerID = self->GetSpawnerID(); Game::logger->Log("HydrantBroken", "Hydrant spawned (%s)\n", data->GetString().c_str()); auto* hydrant = EntityManager::Instance()->CreateEntity(info); EntityManager::Instance()->ConstructEntity(hydrant); }