#include "NtCombatChallengeDummy.h" #include "EntityManager.h" #include "Entity.h" void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) { const auto challengeObjectID = self->GetVar(u"challengeObjectID"); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); if (challengeObject != nullptr) { challengeObject->GetScript()->OnDie(challengeObject, killer); } } void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) { const auto challengeObjectID = self->GetVar(u"challengeObjectID"); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); if (challengeObject != nullptr) { challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage); } }