#include "TokenConsoleServer.h" #include "InventoryComponent.h" #include "GameMessages.h" #include "Character.h" #include "eReplicaComponentType.h" #include "eTerminateType.h" #include "ePlayerFlag.h" //2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need void TokenConsoleServer::OnUse(Entity* self, Entity* user) { auto* inv = static_cast(user->GetComponent(eReplicaComponentType::INVENTORY)); //make sure the user has the required amount of infected bricks if (inv && inv->GetLotCount(6194) >= bricksToTake) { //yeet the bricks inv->RemoveItem(6194, bricksToTake); //play sound if (self->HasVar(u"sound1")) { GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), self->GetVarAsString(u"sound1")); } //figure out which faction the player belongs to: auto character = user->GetCharacter(); if (!character) return; // At this point the player has to be in a faction. LOT tokenLOT = 0; if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture tokenLOT = 8321; else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly tokenLOT = 8318; else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox tokenLOT = 8320; else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel tokenLOT = 8319; inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::NONE); } GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); }