#pragma once #include "Behavior.h" class StartBehavior final : public Behavior { public: Behavior* m_action; /* * Inherited */ explicit StartBehavior(const uint32_t behaviorID) : Behavior(behaviorID) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Load() override; };