#include "LUPExhibitComponent.h" #include "EntityManager.h" LUPExhibitComponent::LUPExhibitComponent(Entity* parent) : Component(parent) { m_Exhibits = { 11121, 11295, 11423, 11979 }; m_ExhibitIndex = 0; m_Exhibit = m_Exhibits[m_ExhibitIndex]; } LUPExhibitComponent::~LUPExhibitComponent() { } void LUPExhibitComponent::Update(float deltaTime) { m_UpdateTimer += deltaTime; if (m_UpdateTimer > 20.0f) { NextExhibit(); m_UpdateTimer = 0.0f; } } void LUPExhibitComponent::NextExhibit() { m_ExhibitIndex++; if (m_ExhibitIndex >= m_Exhibits.size()) { m_ExhibitIndex = 0; } m_Exhibit = m_Exhibits[m_ExhibitIndex]; Game::entityManager->SerializeEntity(m_Parent); } void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) { outBitStream->Write1(); // Dirty flag? outBitStream->Write(m_Exhibit); }