#include "AgStromlingProperty.h" #include "MovementAIComponent.h" #include "eReplicaComponentType.h" void AgStromlingProperty::OnStartup(Entity* self) { auto movementInfo = MovementAIInfo{ "Wander", 71, 3, 100, 1, 4 }; auto* movementAiComponent = self->AddComponent(0U); if (movementAiComponent) movementAiComponent->SetMoveInfo(movementInfo); }