#include "BaseInteractDropLootServer.h"
#include "Loot.h"
#include "GameMessages.h"

void BaseInteractDropLootServer::OnUse(Entity* self, Entity* user) 
{
    BaseUse(self, user);
}

void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user) 
{
    auto cooldownTime = self->GetVar<float>(u"cooldownTime");
    if (cooldownTime == 0) cooldownTime = 5;

    uint32_t lootMatrix = self->GetVar<int32_t>(u"UseLootMatrix");
    if (lootMatrix == 0) lootMatrix = self->GetVar<int32_t>(u"smashable_loot_matrix");
    if (lootMatrix == 0) lootMatrix = 715;

    auto useSound = self->GetVar<std::string>(u"sound1");

    if (!useSound.empty())
    {
        GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound);
    }

    self->SetNetworkVar(u"bInUse", true);

    LootGenerator::Instance().DropLoot(user, self, lootMatrix, 0, 0);

    self->AddCallbackTimer(cooldownTime, [this, self] () {
        self->SetNetworkVar(u"bInUse", false);
    });
}