#include "WildPants.h" #include "GameMessages.h" void WildPants::OnStartup(Entity* self) { self->SetProximityRadius(5, "scardyPants"); } void WildPants::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) { if (status == "ENTER") GameMessages::SendPlayAnimation(self, u"scared"); }